Age of Wonders -
Shadow Magic
Mod and Rule Set
by Kirk Picard
This
is the long awaited update to the brave new world mod. There are a few things
in this update which are not 100% finished (not all units have full
descriptions yet for example), and some other elements I wanted to include but
haven’t gotten to yet. However, I felt the time had come to release this new
version of my mod as there is an incredible amount of new material in it which
I feel brave new world players will really enjoy (in fact, to just call this an
“update” is quite an understatement I feel). These other unfinished elements
will not negatively affect game-play and can be made available as a small
separate file in the future. So with that said, I thank you for your patience
and hope you enjoy this rather extravagant “update” to the brave new world!
Installation
To
install this mod simply run the BNW 2.0 installer program. All the necessary
files will then be extracted to your Shadow Magic Directory. After the program
is finished, run AOW SM Setup (located on the start menu where Shadow Magic is)
and make sure Custom Resources is enabled by checking it, then select BNW v2.0
as your custom resource.
This
time around we have an optional 2nd step to perform. In your main
Shadow Magic Directory there will be a file called “Install BNW Extras”. At this time all this will do is replace the
ResStr.mld file with one which contains the name changes used in this mod. To
switch back to the normal ResStr.mld file simply run “Uninstall BNW Extras”
which is also inside your main Shadow Magic folder.
At
the moment there are only two abilities and one spell which have been renamed,
so if you choose not to use this feature then Revenant (which is the new
level 4 summon spell for death magic) will still be called Black Angel. Likewise
two new skills (Death Blades and Flaming Arrows) will appear as
shoot javelin and shoot javelins.
Again
this is optional and only necessary to do if you want the proper name changes
included while playing this mod. The choice is up to you. J
If
you play randomly generated scenarios you are now ready to play. However, if
you wish to play a user created scenario please follow these steps:
1.
Make sure BNW v2.0 is selected with AoW SM setup.
2.
Run the AoW SM editor.
3.
In the top left menu select FILE then OPEN. The list of maps you have in your
custom scenarios folder will be displayed. Select the map you want to play with
this mod.
4.
After the map has loaded into the editor, in the top left menu again select
FILE and then SAVE AS. I suggest you
save the map under a slightly different name than the original. If the name of
the map is say "Beans", you could save it as "BNW_Beans"
for example.
5.
Exit the editor and the map should now be ready to play.
So
what’s new in this version of the Brave New World, Kirky?
Good
question, my friend! However, you will have to forgive me if I only touch on
some highlights here as I really want to get this mod uploaded as soon as I
can.
1.4
Compatibility
To
begin with, BNW is now built upon Upatch 1.4. So people will now be able to
play the new maps created under 1.4 with this mod (after loading and saving
them in the editor of course).
Fixed
ILBs and New ILBs
All
ILBs from the original which had a transparency problem when using Direct3D
have been fixed and many others have been reconstructed and improved. I have
also gone over all units to make sure they are set up correctly including
default units from the normal game. For example, people with a sharp eye will
notice how every unit is lined up properly within the selection circle that
appears for it in tactical combat. This is just one minor detail but it does
make a difference.
There
are of course many new ILBs included in this update (more than was in the
original!) and the quality of the graphics and animations in this mod may very
well astound even the most jaded of players! J
New
Wizards
There
are now a total of 50 playable wizards, which I believe is the limit. I have
also fixed a problem under 1.0 where when playing maps which were not created
for BNW you would have wizards using the wrong body graphic. In general there
is now more compatibility with user made maps than ever before.
New
Heroes
Many
new heroes have been added, and all now use a unique body graphic. Now
heroes in the brave new world not only play like heroes and feel like heroes,
but they now look like heroes too! I
feel this is a wonderful feature which I hope brave new world players will
enjoy as much as me.
I
would like to briefly discuss this aspect of the mod and how it works.
To
begin with when you play random maps or any map created under this mod, the new
heroes and their unique body graphics are the ones that you will be playing
with. However, when playing user made maps which were not created with
this mod it will work slightly differently. In this case if the map uses any of
the default heroes then they will use the same body graphic and portrait that
are used in BNW. However, custom created heroes will use whatever portrait the
person included for them as well as the old body graphic from the normal game.
The reason for this is compatibility. See there can only be one default body
type for each class of hero from each race (that’s a bit of an oversimplification
but it will have to do for now), so I felt it better to keep the old body
graphics for custom created heroes made for maps not created with BNW.
Otherwise you would have heroes using a body which did not match the portrait
created for them and may even be of a completely different sex. For example the
default body graphic for a human rogue hero in BNW is obviously female, so if
someone made a male rogue hero for a custom map we wouldn’t want him using this
body.
Anyway,
that’s the basics of how this is set up.
There
are also many additional hero portraits available for mapmakers included.
New
Artifacts
Approximately
200 new artifacts have been added to this mod! Also all the ones from the
normal game have been gone over yet again and many were changed. Acquiring new
artifacts is now a very exciting element of the game. J
New
Units
As
BNW players might expect, many new creatures have been added. Some are
beautiful while others are bizarre. Exotic wildlife, powerful giants and dark
things that go bump in the night are just a few of the new types of creatures
you can expect to find.
Race
Changes
Each
town has had a new powerful level 3 unit added to its racial building. Also
some towns have new units which replace ones used previously in BNW v1.0.
Here’s
a quick look at some changes in towns from v1.0:
·
Humans
have a new level 3 unit (Champion) available in the champ guild. The Chaplain
has been moved back to their racial building which also contains the Crusader
who has had a slight boost in stats and serves as humans’ elite level 3 unit
for that dwelling.
·
Frostlings’
new level 3 is the Owlbear which is available in the midwinter hut. The level 2
Barbarian has been replaced by the Ice Troll.
·
Draconians’
new level 3 is the Terrodax. The River King replaces the level 4 Draconian
Monk.
·
Tigrans’
new level 3 is the Serpent King which is available in the mirage.
·
Elves’
new elite level 3 is the Grove Keeper which is available in the secret glade.
The Grove Maiden replaces the level 2 Stormdancer.
·
Halflings’
new level 3 unit is the Great Eagle which is available in the great garden.
·
Dwarves’
new level 3 is the Steel Golem and the Hammer Giant has replaced the level 4
Stone Giant.
·
Archons’
new level 3 is the Centurion.
·
Dark
Elves’ new level 3 is the Scarecrow. The
Night Guard returns from the normal game to replace the level 1 Nightmare since
upatch 1.4 uses that as a level 3.
·
Orcs’
new level 3 is the Flesh Golem. The War Troll replaces the level 4 Slaan Master
and the level 2 Wererat is replaced by the Mercenary.
·
Goblins’
new level 3 is the Dire Troll. The Wyvern Rider returns from the normal game to
replace the Harpy.
·
Undeads’
new level 3 is the Black Rider.
·
Nomads’
new level 3 is the Easterling. The Pit Guard has had a boost in stats and is
their elite level 3. The Bushido Warrior replaces the level 3 War Chief.
·
Syrons’
new level 3 is the Thunderbird which was previously their level 4 (it has had a
reduction in stats and abilities). Their new level 4 is the Eternal. The Coati
is a new level 2 unit replacing the Dreamweaver.
·
Shadow
Demons’ new level 3 is the Ravager.
In
addition to new units and unit changes, many existing units have had some
changes to stats and abilities. Level 1s were made slightly tougher for
example.
Here
are complete tables of all units (excluding siege machines) available in towns:
Humans
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Woodsman |
1 |
30 |
none |
7 |
6 |
7 |
5 |
12 |
32 |
Walking, Strike,
Forestry, Poison Protection Silver: Poison
Immunity Gold: Mighty Meek |
Crossbowman |
1 |
40 |
Barracks |
0 |
6 |
6 |
0 |
12 |
28 |
Walking, Fire
Crossbow Silver: Mark I Gold: Mark II,
Seeker |
Infantry |
1 |
50 |
Barracks |
8 |
7 |
7 |
6 |
14 |
28 |
Walking, Strike,
Block Silver: Magic
Protection Gold: Extra Strike |
Cavalry |
2 |
80 |
War Hall |
10 |
9 |
8 |
7 |
16 |
40 |
Walking, Strike,
Charge, Mounted, Forestry, Vision I Silver: Vision II Gold: Vision III,
First Strike |
Swashbuckler |
2 |
80 |
War Hall |
9 |
9 |
8 |
7 |
15 |
32 |
Walking, Strike,
Fire Pistol, Swimming, Taunt Silver: Mark I Gold: Mark II,
Seeker |
Duelist |
2 |
85 |
War Hall |
11 |
9 |
8 |
8 |
15 |
36 |
Walking, Strike,
First Strike, Death Protection, Magic Strike Silver: Enchanted
Weapon Gold: Extra Strike |
Knight |
3 |
160 |
Champion’s Guild |
14 |
12 |
9 |
9 |
22 |
36 |
Walking, Strike,
Charge, Mounted, Dragon Slaying, Willpower Silver: Magic
Protection Gold: First Strike |
Herbalist |
3 |
130 |
Champion’s Guild |
10 |
10 |
15 |
7 |
18 |
32 |
Walking, Strike,
Poison Protection, Poison Strike, Poison Darts, Concealment, Forestry, Mark
I, Healing Silver: Mark II,
Poison Immunity Gold: Mark III,
Entangle |
Champion |
3 |
180 |
Champion’s Guild |
14 |
12 |
10 |
10 |
24 |
32 |
Walking, Strike,
Willpower, Block Silver: Magic
Protection Gold: Extra Strike |
Chaplain |
3 |
140 |
Chapter House |
11 |
10 |
12 |
8 |
17 |
32 |
Walking, Strike,
True Seeing, Turn Undead, Dispel Magic, Leadership I, Bard’s Skill, Willpower Silver: Leadership
II Gold: Leadership
III |
Crusader |
3 |
180 |
Chapter House |
13 |
11 |
11 |
9 |
20 |
32 |
Walking, Strike,
Dragon Slaying, Fire Protection, Shoot Javelin, Willpower Silver: Mark I,
Enchanted Weapon Gold: Mark II,
Extra Strike |
Air Galley |
4 |
280 |
Master’s Guild,
Champion’s Guild, Sanctuary |
0 |
10 |
10 |
0 |
30 |
40 |
Shoot Javelin,
Transport VII, Marksmanship I, Vision II, Fire Weakness, Poison Immunity,
Flying Ram Silver: Mark II,
Vision III Gold: Mark III,
Vision IV |
Messiah |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
13 |
11 |
28 |
36 |
Walking, True
Seeing, Strike, Turn Undead, Dispel Magic, Death Immunity, Holy Immunity,
Death Strike, Holy Strike, Water Walking, Willpower Silver: Holy
Champion Gold: Unholy
Champion |
Monk |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Magic Bolts, Magic Strike, Healing I, Death Protection, Holy Protection, True
Seeing, Turn Undead, Willpower Silver: Mark I Gold: Mark II,
Death Immunity, Holy Immunity |
Frostlings
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Raider |
1 |
25 |
None |
7 |
6 |
7 |
5 |
11 |
28 |
Walking, Strike,
Cold Protection, Block, Fire Weakness, Snow Concealment Silver: Cold
Immunity Gold: Mighty Meek |
Shard Thrower |
1 |
35 |
Barracks |
0 |
5 |
7 |
0 |
11 |
28 |
Walking, Archery,
Cold Protection, Fire Weakness, Marksmanship I, Snow Concealment Silver: Mark II Gold: Mark III,
Seeker |
Wolf Raider |
1 |
50 |
Barracks |
8 |
6 |
8 |
6 |
14 |
36 |
Walking, Strike,
Cold Protection, Fire Weakness, Charge, Mounted, Forestry Silver: Cold
Immunity Gold: Cold Strike |
Frost Witch |
2 |
90 |
War Hall |
9 |
9 |
10 |
6 |
15 |
32 |
Walking, Strike,
Cold Immunity, Cold Strike, Fire Weakness, Snow Concealment, Frost Bolts,
Swimming, True Seeing Silver: Mark I Gold: Mark II,
Seduce |
Ice Troll |
2 |
90 |
War Hall |
10 |
8 |
9 |
7 |
16 |
32 |
Walking, Strike,
Cold Immunity, Cold Strike, Mountaineering, Snow Concealment, Taunt Silver:
Regeneration Gold: Extra Strike |
Snow Leopard |
2 |
85 |
War Hall |
10 |
9 |
8 |
8 |
16 |
36 |
Walking, Strike,
Cold Immunity, Fire Weakness, Animal, Charge, Snow Concealment, Forestry Silver: First
Strike Gold: Cold Strike |
Icedrake Rider |
3 |
130 |
Champion’s Guild |
12 |
10 |
11 |
8 |
17 |
40 |
Cold Protection,
Strike, Flying, Mounted, Vision I, Charge Silver: Vision II,
Cold Immunity Gold: Vision III,
Cold Breath |
Koda Bear |
3 |
160 |
Champion’s Guild |
12 |
11 |
11 |
10 |
24 |
36 |
Walking, Strike,
Cold Immunity, Fire Weakness, Animal, Charge, Snow Concealment, Swallow Whole Silver:
Regeneration Gold: Fury |
Mammoth Rider |
3 |
170 |
Champion’s Guild |
13 |
11 |
10 |
12 |
26 |
32 |
Walking, Strike,
Cold Immunity, Wall Crushing, Charge, Mounted Silver: Cause Fear Gold: Fury |
Yeti |
3 |
140 |
Midwinter Hut |
12 |
11 |
9 |
9 |
18 |
32 |
Walking, Strike,
Cold Immunity, Cold Strike, Mountaineering, Wall Crushing, Regeneration, Snow
Concealment Silver: Willpower Gold: Mark I, Hurl
Boulder |
Owl Bear |
3 |
200 |
Midwinter Hut |
12 |
12 |
12 |
8 |
24 |
36 |
Walking, Strike,
Cold Immunity, Mountaineering, Snow Concealment, Forestry, Double Strike,
Animal, Night Vision, Willpower Silver:
Regeneration Gold: Cold Strike |
Frost Giant |
4 |
260 |
Master’s Guild,
Champion’s Guild, Sanctuary |
14 |
14 |
11 |
11 |
28 |
32 |
Walking, Strike,
Cold Immunity, Cold Strike, Mountaineering, Wall Crushing, Willpower Silver: Magic
Protection Gold: Physical
Protection |
Doom Wolf |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
12 |
12 |
26 |
48 |
Walking, Strike,
Cold Immunity, Cold Strike, Path of Frost, Animal, Willpower, Forestry, Cold
Breath Silver: Mark I,
Magic Protection Gold: Mark II,
Charge |
Ice Maiden |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Cold Immunity, Cold Strike, Swimming, Snow Concealment, Fire Weakness,
Healing I, True Seeing, Turn Undead, Willpower Silver:
Regeneration Gold: Liquid Form |
Draconians
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Hatchling |
1 |
25 |
None |
5 |
5 |
5 |
5 |
10 |
28 |
Walking, Strike,
Poison Strike, Venomous Spit, Cold Weakness, Shadow Walker, Draconian Growth,
Poison Protection Silver: Mark I Gold: Draconian
Growth |
Flamer |
1 |
40 |
Barracks |
7 |
6 |
5 |
5 |
12 |
28 |
Walking, Strike,
Fire Strike, Cold Weakness, Shadow Walker, Fire Breath, Fire immunity Silver: Mark I Gold: Mark II,
Hurl Firebomb |
Charger |
1 |
50 |
Barracks |
8 |
8 |
6 |
6 |
14 |
32 |
Walking, Strike,
Charge, Cold Weakness, Shadow Walker Silver: Fire
Immunity Gold: Fire Strike |
Raptor |
2 |
85 |
War Hall |
10 |
9 |
8 |
8 |
16 |
38 |
Walking, Strike,
Charge, Cold Weakness, Shadow Walker, First Strike, Fire Protection Silver: Fire
Immunity Gold: Fire Strike |
Marauder |
2 |
85 |
War Hall |
11 |
9 |
7 |
7 |
16 |
36 |
Walking, Strike,
Fire Protection, First Strike, Might Vision, Poison Protection, Shadow
Walker, Round Attack Silver: Fury Gold: Extra Strike |
Crusher |
2 |
80 |
War Hall |
11 |
9 |
7 |
9 |
20 |
32 |
Walking, Strike,
Wall Crushing, Cold Weakness, Shadow Walker Silver: Fire
Protection Gold: Fire
Immunity, Strangle |
Elder |
3 |
125 |
Champion’s Guild |
11 |
10 |
15 |
8 |
20 |
32 |
Walking, Strike,
Magic Strike, Magic Bolts, Magic Protection, True Seeing, Bard’s Skill, Cold
Weakness, Shadow Walker, Willpower Silver: Mark I,
Leadership I Gold: Mark II,
Leadership II |
Flyer |
3 |
150 |
Champion’s Guild |
13 |
10 |
10 |
9 |
18 |
40 |
Flying, Strike,
Vision II, Cold Weakness, Shadow Walker, Magic Strike, Charge Silver: Fire
Protection Gold: Fire
Immunity, Fire Strike |
Mauler |
3 |
160 |
Champion’s Guild |
13 |
11 |
10 |
11 |
25 |
32 |
Walking, Strike,
Charge, Fire Protection, Cave Crawling, Shadow Walker, Willpower Silver: Fire
Immunity Gold: Fire Strike |
Hydra |
3 |
160 |
Hydra’s Pool |
11 |
10 |
12 |
8 |
24 |
32 |
Walking, Strike,
Poison Immunity, Double Strike, Dragon, Regeneration, Spread Attack,
Swimming, Shadow Walker Silver: Willpower Gold: Extra Strike |
Terrodax |
3 |
210 |
Hydra’s Pool |
14 |
11 |
11 |
10 |
22 |
40 |
Flying, Strike,
Fire Immunity, Dragon Poison Immunity, Shadow Walker, Charge, Vision I, Gas
Breath, Willpower Silver: Mark I,
Vision II Gold: Mark II,
Vision III |
River King |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
13 |
11 |
30 |
36 |
Walking, Strike, Charge,
Fire Protection, Cave Crawling, Poison Immunity, Shadow Walker, Swimming,
Swallow Whole, Water Concealment, Willpower Silver: Fire
Immunity Gold: Extra Strike |
Red Dragon |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
16 |
12 |
14 |
10 |
28 |
40 |
Flying, Cause
Fear, Magic Strike, Vision II, Strike, Fire Immunity, Dragon, Willpower, Cold
Weakness, Shadow Walker, Fire Breath Silver: Mark I,
Vision III Gold: Mark II,
Vision IV, Fire Strike |
Salamander Priest |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Cold Weakness, Shadow Walker, Fire Breath, Healing I, True Seeing, Turn
Undead, Willpower Silver: Mark I,
Fire Immunity Gold: Mark II,
Hurl Firebomb |
Tigrans
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Shredder |
1 |
30 |
None |
7 |
5 |
7 |
5 |
12 |
28 |
Walking, Strike,
Night Vision, Throw Blade Silver: Mark I Gold: Mark II,
Seeker |
Fire Cat |
1 |
40 |
Barracks |
6 |
6 |
6 |
0 |
12 |
28 |
Walking, Night
Vision, Fire Bolts, Fire Protection Silver: Mark I,
Fire Immunity Gold: Mark II,
Hurl Firebomb |
Hunter |
1 |
50 |
Barracks |
8 |
7 |
6 |
7 |
14 |
36 |
Walking, Strike,
Night Vision, Forestry, Charge Silver: First
Strike Gold: Fury |
Prowler |
2 |
85 |
War Hall |
10 |
9 |
8 |
8 |
15 |
36 |
Walking, Strike,
Night Vision, Forestry, Charge, Concealment, Wall Climbing Silver: First
Strike Gold: Fury |
Cat Master |
2 |
85 |
War Hall |
10 |
8 |
9 |
7 |
16 |
36 |
Walking, Strike,
Night Vision, Archery, Mounted, Marksmanship I, Forestry Silver: Mark II Gold: Mark III,
Seeker |
Mystic |
2 |
95 |
War Hall |
9 |
8 |
12 |
6 |
15 |
32 |
Walking, Strike,
Night Vision, Magic Strike, Phase, Blurred, Magic Bolts, True Seeing Silver: Mark I,
Magic Protection Gold: Mark II,
Magic Immunity |
Elementalist |
3 |
140 |
Champion’s Guild |
10 |
10 |
16 |
8 |
20 |
32 |
Walking, Strike,
Marksmanship I, Death Protection, Magic Protection, Magic Strike, True
Seeing, Steal Enchantment, Night Vision, Fire Protection, Hurl Firebomb,
Willpower Silver: Mark II Gold: Mark II,
Fire Halo |
Manticore |
3 |
150 |
Champion’s Guild |
12 |
10 |
10 |
8 |
18 |
40 |
Night Vision,
Strike, Flying, Vision II, Poison Strike, Poison Immunity, Charge Silver: Magic
Protection Gold: Fury |
Naga Queen |
3 |
180 |
Champion’s Guild |
12 |
11 |
11 |
8 |
20 |
36 |
Walking, Strike,
Night Vision, Magic Protection, Poison Immunity, Willpower, Double Strike Silver: Poison
Strike Gold: Blurred |
Beholder |
3 |
150 |
Mirage |
10 |
8 |
20 |
8 |
18 |
32 |
Strike, Floating,
Night Vision, True Seeing, Magic Immunity, Doom Gaze, Dispel Magic Silver: Mark I Gold: Mark II,
Blurred |
Serpent King |
3 |
210 |
Mirage |
14 |
11 |
12 |
10 |
24 |
36 |
Walking, Strike,
Swimming, Poison Immunity, Poison Strike, First Strike, Free Movement, Night
Vision, Swallow Whole, Willpower Silver: Charge Gold: Haste |
Ronin |
4 |
260 |
Master’s Guild,
Champion’s Guild, Sanctuary |
14 |
12 |
13 |
9 |
26 |
36 |
Walking, Strike,
Magic Protection, Double Strike, Fire Immunity, Mountaineering, Night Vision,
Willpower Silver: Fire
Strike Gold: Fire Halo |
Sphinx |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
12 |
16 |
10 |
30 |
36 |
Walking, Strike,
Mountaineering, Night Vision, Magic Strike, Fire Immunity, Willpower,
Dominate Silver: Drain Will Gold: Fire Strike |
Matriach |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Night Vision, Magic Strike, Magic Protection, Healing I, True Seeing, Turn
Undead, Willpower Silver: Seduce Gold: Blurred |
Elves
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Glade Runner |
1 |
30 |
None |
7 |
5 |
8 |
5 |
11 |
36 |
Walking, Strike,
Forestry, Magic Strike, Concealment Silver: Magic
Protection Gold: Mighty Meek |
Longbowman |
1 |
35 |
Barracks |
0 |
6 |
7 |
0 |
11 |
28 |
Walking, Forestry,
Marksmanship I, Archery Silver: Mark II Gold: Mark III,
Seeker |
Swordsman |
1 |
45 |
Barracks |
8 |
6 |
8 |
6 |
12 |
28 |
Walking, Strike,
Forestry, Block Silver: Magic
Protection Gold: Extra Strike |
Wood Nymph |
2 |
70 |
War Hall |
0 |
9 |
11 |
0 |
16 |
32 |
Walking, Forestry,
Archery, Marksmanship I, Magic Protection Silver: Mark II,
Magic Immunity Gold: Mark III,
Seduce, Seeker |
Grove Maiden |
2 |
85 |
War Hall |
11 |
9 |
11 |
7 |
16 |
36 |
Walking, Strike,
Forestry, Swimming, Bard’s Skill, Magic Protection, Grass Concealment Silver: Enchanted
Weapon Gold: Blurred |
Scout |
2 |
75 |
War Hall |
10 |
9 |
9 |
7 |
16 |
40 |
Walking, Strike,
Forestry, Charge, Mounted, Vision I Silver: Vision II Gold: Vision III,
Holy Champion |
Druid |
3 |
140 |
Champion’s Guild |
11 |
10 |
15 |
7 |
17 |
36 |
Walking, Strike,
Forestry, Swimming, Concealment, Control Animal, Entangle Silver: Healing I Gold: Holy
Champion |
Pathfinder |
3 |
140 |
Champion’s Guild |
13 |
10 |
11 |
9 |
20 |
36 |
Walking, Strike,
Forestry, Concealment, Poison Strike, Poison Protection, Magic Protection,
True Seeing, Wall Climbing Silver: Blurred Gold: Extra Strike |
Iron Maiden |
3 |
170 |
Champion’s Guild |
14 |
11 |
13 |
10 |
20 |
40 |
Walking, Strike,
Forestry, Charge, Mounted, Magic Strike, Phase, Magical Mount, Willpower Silver: Magic
Protection Gold: Holy
Champion, First Strike |
War Unicorn |
3 |
150 |
Secret Glade |
13 |
11 |
13 |
9 |
20 |
40 |
Walking, Strike,
Forestry, Charge, Magic Strike, Phase, Magic Protection, Willpower Silver: Magic
Immunity Gold: Holy
Champion |
Grove Keeper |
3 |
200 |
Secret Glade |
14 |
12 |
14 |
10 |
22 |
36 |
Walking, Strike,
Forestry, Charge, Magic Strike, Magic Protection, Path of Life, Entangle,
Willpower Silver: Blessed Gold: Entangle
Strike |
Blademaster |
4 |
270 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
15 |
11 |
26 |
36 |
Walking, Strike,
Forestry, Round Attack, First Strike, Magic Protection, Poison Immunity,
Magic Strike, Block, Willpower Silver: Magic
Immunity Gold: Holy
Champion |
Fairy Dragon |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
12 |
16 |
11 |
24 |
40 |
Strike, Flying,
Dragon, Magic Protection, Magic Strike, Phase, Vision II, True Seeing,
Willpower, Pixie Dust Silver: Mark I,
Vision III Gold: Mark II,
Vision IV, Magic Immunity |
Shield Maiden |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Forestry, Magic Strike, Healing I, Holy Protection, Magic Protection, Bard’s
Skill, Life Domain, True Seeing, Turn Undead, Willpower Silver: Blessed Gold: Holy
Champion |
Halflings
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Swordsman |
1 |
25 |
None |
7 |
6 |
10 |
5 |
10 |
28 |
Walking, Strike,
Block, Forestry Silver: Poison
Protection Gold: Mighty Meek |
Slinger |
1 |
30 |
Barracks |
0 |
5 |
10 |
0 |
10 |
28 |
Walking, Forestry,
Hurl Stones, Marksmanship I, Concealment Silver: Mark II Gold: Mark III,
Seeker |
Rogue |
1 |
60 |
Barracks |
8 |
6 |
10 |
6 |
14 |
32 |
Walking, Strike,
Forestry, Concealment, Marksmanship I, Wall Climbing, Poison Darts, Swimming Silver: Mark II Gold: Mark III,
Blurred |
Pony Rider |
2 |
70 |
War Hall |
9 |
9 |
10 |
7 |
16 |
36 |
Walking, Strike,
Charge, Forestry, Mounted Silver: Poison
Protection Gold: First Strike |
Mighty Moose |
2 |
90 |
War Hall |
9 |
9 |
8 |
10 |
18 |
36 |
Walking, Strike,
Charge, Forestry, Animal, Charge Silver: Blessed Gold: Extra Strike |
Eagle Rider |
2 |
100 |
War Hall |
10 |
8 |
9 |
6 |
14 |
36 |
Flying, Charge,
Vision II, Strike, Mounted Silver: Vision
III, Poison Protection Gold: Vision IV,
Grasp |
Sheriff |
3 |
140 |
Champion’s Guild |
12 |
12 |
10 |
8 |
20 |
36 |
Walking, Strike,
Charge, Forestry, Mounted Leadership I,
Bard’s Skill, Smoky Haze, Fire Pistol, Willpower Silver: Mark I,
Leadership II Gold: Mark II,
Leadership III |
Centaur |
3 |
140 |
Champion’s Guild |
0 |
10 |
15 |
0 |
20 |
40 |
Walking, Forestry,
Archery Marksmanship II, Concealment Silver: Mark III Gold: Mark IV,
Seeker |
Centaur Captain |
3 |
150 |
Champion’s Guild |
12 |
11 |
11 |
9 |
20 |
36 |
Walking, Strike,
Charge, Forestry, Pole Arm, First Strike, Willpower Silver: Blessed Gold: Extra Strike |
Ent |
3 |
140 |
Great Garden |
11 |
11 |
10 |
12 |
24 |
30 |
Walking, Strike,
Wall Crushing, Concealment, Fire Weakness, Forestry, Poison Immunity, Magic
Strike, Regeneration Silver: Willpower Gold: Entangle
Strike |
Great Eagle |
3 |
210 |
Great Garden |
14 |
10 |
12 |
10 |
20 |
40 |
Charge, Flying,
Vision II, Strike, Grasp, Animal, Willpower Silver: Vision
III, Blessed Gold: Vision IV,
Holy Champion |
Leprechaun |
4 |
240 |
Master’s Guild,
Champion’s Guild, Sanctuary |
12 |
16 |
18 |
7 |
20 |
32 |
Walking, Forestry,
Magic Strike, Regeneration, Magic Bolts, Strike, Swimming, Phase, Blurred,
Willpower, Taunt, Steal Enchantment, Marksmanship I, True Seeing, Concealment Silver: Mark II Gold: Mark III,
Seeker |
Magic Mushroom |
4 |
280 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
16 |
12 |
28 |
36 |
Walking, Strike,
Forestry, Path of Life, Regeneration, Healing I, Bard’s Skill, Magic
Protection, Poison Immunity, Whirlwind, Willpower, Magic Strike Silver: Magic
Immunity Gold: Holy
Champion |
Apprentice |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Forestry, Poison Protection, Concealment, First Strike, Magic Strike, Healing
I, True Seeing, Turn Undead, Willpower Silver: Blessed Gold: Pixie Dust |
Dwarves
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Axeman |
1 |
30 |
None |
6 |
7 |
7 |
5 |
12 |
28 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Block, Night Vision Silver: Poison
Immunity Gold: Mighty Meek |
Crossbowman |
1 |
40 |
Barracks |
0 |
6 |
6 |
0 |
12 |
28 |
Walking, Fire
Crossbow, Cave Crawling, Poison Protection, Mountaineering, Night Vision Silver: Mark I,
Poison Immunity Gold: Mark II,
Seeker |
Berserker |
1 |
50 |
Barracks |
8 |
6 |
7 |
7 |
14 |
28 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, Double
Strike, Willpower Silver: Charge Gold: Poison
Immunity, Extra Strike |
Boar Rider |
2 |
75 |
War Hall |
9 |
9 |
8 |
8 |
17 |
36 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, Mounted,
Charge, Forestry Silver: Throw
Spear Gold: Poison
Immunity, Mark I |
Engineer |
2 |
80 |
War Hall |
8 |
10 |
8 |
6 |
16 |
32 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, Repair
Machine, Sabotage, Fire Pistol Silver: Mark I,
Poison Immunity Gold: Mark II,
Seeker |
Alchemist |
2 |
90 |
War Hall |
8 |
10 |
10 |
6 |
16 |
32 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, True Seeing,
Cold Protection, Fire Protection, Bombard Silver: Mark I,
Poison Immunity Gold: Mark II,
Seeker |
Mole |
3 |
150 |
Champion’s Guild |
12 |
12 |
9 |
9 |
21 |
36 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, Tunneling,
Wall Crushing, Mounted, Willpower Silver: Poison
Immunity Gold: Poison
Strike |
Guildmaster |
3 |
170 |
Champion’s Guild |
12 |
12 |
12 |
10 |
20 |
32 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, Fire
Protection, Magic Protection, Bard’s Skill, Willpower Silver: Poison
Immunity Gold: Stone Skin |
Runemaster |
3 |
180 |
Champion’s Guild |
11 |
13 |
14 |
10 |
22 |
32 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, Fire
Immunity, Fire Strike, Leadership I, Willpower Silver: Poison
Immunity. Magic Protection, Leadership II Gold: Magic
Immunity, Leadership III |
Gargoyle |
3 |
140 |
Stone Menders |
10 |
10 |
20 |
8 |
16 |
36 |
Flying, Magic
Immunity, Magic Strike, Willpower, Cold Immunity, Death Immunity, Poison
Immunity, Holy Immunity, Fire Immunity Night Vision, Strike Silver: Charge Gold: First Strike |
Steel Golem |
3 |
210 |
Stone Menders |
12 |
14 |
12 |
10 |
24 |
30 |
Walking, Strike,
Cave Crawling, Mountaineering, Death
Immunity, Poison Immunity, Holy Immunity, Magic Immunity Silver: Wall
Crushing Gold: Physical
Protection |
Steam Tank |
4 |
240 |
Master’s Guild,
Champion’s Guild, Sanctuary |
0 |
14 |
14 |
0 |
32 |
40 |
Walking, Poison
Immunity, Cold Protection, Steam, Fire Cannon, Mark I, Transport VII, Night
Vision, Cave Crawling, Mountaineering Silver: Mark II,
Tunneling Gold: Mark III,
Seeker |
Hammer Giant |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
14 |
15 |
13 |
12 |
30 |
36 |
Walking, Strike,
Cave Crawling, Poison Immunity, Mountaineering, Night Vision, Magic
Protection, Fire Protection, Magic Strike, Wall Crushing, Willpower Silver: Fire
Immunity Gold: Physical
Protection |
Tenderfoot |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Cave Crawling, Poison Protection, Mountaineering, Night Vision, Hurl Stones,
Healing I, True Seeing, Turn Undead, Willpower Silver: Mark I,
Poison Immunity Gold: Mark II,
Stone Skin |
Archons
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Militia |
1 |
30 |
None |
6 |
6 |
6 |
6 |
12 |
28 |
Walking, Holy
Strike, Holy Protection, Strike Silver: Holy
Immunity Gold: Mighty Meek |
Archer |
1 |
30 |
Barracks |
0 |
6 |
6 |
0 |
12 |
28 |
Walking, Holy
Protection, Archery Silver: Mark I,
Holy Immunity Gold: Mark II,
Seeker |
Legionary |
1 |
45 |
Barracks |
8 |
8 |
6 |
6 |
12 |
28 |
Walking, Holy
Protection, Strike, Block, Throw Spear Silver: Holy
Immunity Gold: Extra Strike |
Avenger |
2 |
90 |
War Hall |
10 |
9 |
13 |
7 |
15 |
32 |
Walking, Holy
Strike, Holy Immunity, Strike, True Seeing, Holy Bolts, Willpower, Turn
Undead Silver: Mark I Gold: Mark II,
Holy Champion |
Moonwatcher |
2 |
90 |
War Hall |
10 |
9 |
10 |
8 |
16 |
32 |
Walking, Holy
Strike, Holy Immunity, Strike, Phase, Magic Protection, Whirlwind Silver: Healing I Gold: Blurred |
Paladin |
2 |
90 |
War Hall |
10 |
9 |
8 |
8 |
16 |
40 |
Walking, Holy
Strike, Holy Protection, Strike, Charge, True Seeing, Mounted, Turn Undead Silver: Holy
Immunity Gold: Holy
Champion |
Pegasus Rider |
3 |
140 |
Champion’s Guild |
12 |
10 |
10 |
8 |
18 |
40 |
Holy Strike, Holy
Protection, Strike, Charge, Vision II, Flying, Mounted, Willpower Silver: Magical
Mount, Holy Immunity Gold: Holy
Champion |
Gladiator |
3 |
160 |
Champion’s Guild |
12 |
12 |
10 |
10 |
20 |
36 |
Walking, Holy
Strike, Holy Protection, Strike, Bard’s Skill, First Strike, Willpower Silver: Leadership
I Gold: Leadership
II, Holy Champion |
Charioteer |
3 |
170 |
Champion’s Guild |
13 |
11 |
9 |
9 |
22 |
36 |
Walking, Strike,
Holy Protection, Mounted, Charge, Marksmanship I, Archery, Willpower Silver: Mark II,
Holy Strike |
Royal Griffin |
3 |
150 |
Sanctum |
12 |
10 |
11 |
9 |
18 |
36 |
Walking, Holy
Strike, Holy Protection, Strike, Charge, Vision II,
Forestry, Grasp, Willpower Silver: Blessed Gold: Holy
Champion |
Centurion |
3 |
210 |
Sanctum |
14 |
11 |
11 |
8 |
22 |
36 |
Walking, Holy
Strike, Holy Protection, Strike, Double Strike,
Willpower Silver: Holy
Immunity Gold: Holy
Champion |
Skywalker |
4 |
250 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
12 |
13 |
10 |
24 |
40 |
Flying, Holy
Immunity, Holy Strike, Strike, True Seeing, Vision II, Willpower Silver: Vision III Gold: Vision IV,
Holy Champion |
Titan |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
15 |
12 |
12 |
32 |
36 |
Walking, Holy
Strike, Holy Protection, Strike, Fire Immunity, Round Attack, Vision I,
Willpower, Wall Crushing Silver: Holy
Immunity Gold: Holy
Champion, Shoot Javelin |
Saint |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Holy
Immunity, Holy Strike, Strike, True Seeing, Healing I, Holy Bolts, Turn
Undead, Willpower Silver: Mark I,
Life Domain Gold: Mark II,
Resurrect |
Dark Elves
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Night Guard |
1 |
30 |
None |
7 |
5 |
7 |
5 |
10 |
28 |
Strike, Walking,
Forestry, Magic Strike, Poison Protection, Night Vision, First Strike, Cave
Crawling, Pole Arm |
Archer |
1 |
35 |
Barracks |
0 |
5 |
7 |
0 |
11 |
28 |
Walking, Poison Protection,
Night Vision, Cave Crawling, Marksmanship I, Archery Silver: Mark II,
Poison Immunity Gold: Mark III,
Seeker |
Warrior |
1 |
40 |
Barracks |
8 |
6 |
8 |
5 |
13 |
28 |
Walking, Strike,
Night Vision, Poison Protection, Cave Crawling, Magic Strike, Block Silver: Poison
Immunity Gold: Extra Strike |
Blade Dancer |
2 |
100 |
War Hall |
10 |
8 |
8 |
7 |
17 |
32 |
Walking, Strike,
Night Vision, Poison Protection, Cave Crawling, Concealment, Poison Strike,
Double Strike, Forestry Silver: Poison
Immunity Gold: Blurred |
Doombringer |
2 |
90 |
War Hall |
11 |
9 |
8 |
8 |
16 |
32 |
Walking, Strike,
Night Vision, Poison Protection, Cave Crawling, Death Strike, Death
Protection, Bard’s Skill Silver: Death
Immunity Gold: Unholy
Champion |
Nightbringer |
2 |
90 |
War Hall |
9 |
9 |
9 |
7 |
16 |
40 |
Walking, Strike,
Night Vision, Poison Protection, Cave Crawling, Magic Strike, Charge,
Mounted, Life Stealing Silver: Poison
Immunity Gold: First Strike |
Shade |
3 |
140 |
Champion’s Guild |
12 |
10 |
10 |
8 |
18 |
32 |
Walking, Strike,
Night Vision, Poison Protection, Cave Crawling, Magic Strike, Trail of
Darkness, Life Stealing, Concealment, Physical Protection, Pass Wall, Shadow
Walker, Death Strike, Shadow Shift, Death Protection Silver: Poison
Immunity, Death Immunity Gold: Unholy
Champion |
Soul Thief |
3 |
170 |
Champion’s Guild |
13 |
11 |
11 |
9 |
20 |
36 |
Walking, Strike,
Night Vision, Trail of Darkness, Life Stealing, Concealment, Magic Strike,
Shadow Walker, Death Strike, Cave Crawling, Shadow Shift, Death Protection,
Poison Immunity, Willpower Silver: Death
Immunity Gold: Unholy
Champion |
Spider Queen |
3 |
170 |
Champion’s Guild |
13 |
10 |
15 |
7 |
20 |
36 |
Walking, Strike,
Night Vision, Poison Immunity, Cave Crawling, Magic Strike, Poison Strike,
Wall Climbing, Death Protection, Web, Willpower Silver: Leadership
I Gold: Leadership
II, Drain Will |
Succubus |
3 |
150 |
Tower Relay |
11 |
9 |
11 |
8 |
14 |
36 |
Flying, Strike,
Seduce, Life Stealing, Poison Protection, True Seeing Silver: Poison
Immunity Gold: Blurred |
Scarecrow |
3 |
200 |
Tower Relay |
14 |
11 |
13 |
10 |
23 |
36 |
Walking, Strike,
Cause Fear, Poison Immunity, Death Immunity, Forestry, Life Stealing, Night
Vision, Spread Attack, Magic Strike, Willpower Silver: Dark Gift Gold: Physical
Protection |
Incarnate |
4 |
260 |
Master’s Guild,
Champion’s Guild, Sanctuary |
14 |
12 |
15 |
5 |
20 |
36 |
Night Vision,
Poison Immunity, Magic Strike, Strike, Floating, Cold Immunity, Death
Immunity, Fire Immunity, Lightning Immunity, Pass Wall, Possess, Willpower,
Physical Protection, Shadow Walker, True Seeing Silver: Drain Will Gold: Unholy
Champion |
Dark Angel |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
12 |
13 |
10 |
26 |
40 |
Death Immunity,
Death Strike, Flying, Life Stealing, Poison Immunity, Strike, True Seeing,
Vision II Silver: Vision III Gold: Vision IV,
Unholy Champion |
Acolyte |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Night Vision, Poison Protection, Cave Crawling, Life Stealing, Healing I,
True Seeing, Turn Undead, Willpower Silver: Poison
Immunity Gold: Unholy
Champion |
Orcs
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Axeman |
1 |
30 |
None |
7 |
6 |
5 |
6 |
12 |
28 |
Walking, Strike,
Night Vision, Block Silver: Poison
Protection Gold: Mighty Meek |
Archer |
1 |
30 |
Barracks |
0 |
6 |
5 |
0 |
12 |
28 |
Walking, Archery,
Night Vision Silver: Mark I Gold: Mark II,
Seeker |
Abomination |
1 |
60 |
Barracks |
8 |
7 |
7 |
6 |
14 |
32 |
Walking, Strike,
Night Vision, Poison Protection, Poison Strike, Concealment, Swimming,
Venomous Spit, Cave Crawling, Forestry Silver: Mark I,
Poison Immunity Gold: Mark II,
Changeling |
Shaman |
2 |
100 |
War Hall |
10 |
8 |
10 |
7 |
15 |
32 |
Walking, Wall
Climbing, Concealment, Poison Strike, Control Animal, Strike, Energy Drain,
Black Bolts, Forestry, Death Protection, Poison Protection Silver: Mark I,
Death Immunity, Poison Immunity Gold: Mark II,
Healing |
Mercenary |
2 |
90 |
War Hall |
11 |
9 |
7 |
9 |
16 |
32 |
Walking Strike,
Round Attack, Night Vision, Poison Protection, Bard’s Skill Silver: Taunt Gold: Strangle |
Heavy Cavalry |
2 |
80 |
War Hall |
10 |
9 |
7 |
8 |
17 |
36 |
Walking, Strike,
Night Vision, Charge, Mounted Silver: Poison
Protection Gold: Poison
Strike |
Dark Woods |
3 |
140 |
Champion’s Guild |
11 |
11 |
10 |
12 |
24 |
30 |
Walking, Strike,
Wall Crushing, Concealment, Fire Weakness, Forestry, Poison Immunity, Poison
Strike, Regeneration Silver: Willpower Gold: Entangle
Strike |
Cyclops |
3 |
170 |
Champion’s Guild |
13 |
11 |
10 |
10 |
20 |
32 |
Walking, Strike,
Night Vision, Cause Fear, Poison Protection, Hurl Boulder, Mountaineering Silver: Mark I,
Poison Immunity Gold: Mark II,
Seeker |
Warlord |
3 |
190 |
Champion’s Guild |
16 |
13 |
8 |
11 |
22 |
30 |
Walking, Strike,
Night Vision, Round Attack, Willpower Silver: Leadership
I, Poison Protection Gold: Leadership
II, Poison Immunity |
Doom Bats |
3 |
140 |
Blood Totem |
10 |
15 |
6 |
4 |
10 |
36 |
Flying, Death
Immunity, Poison Immunity, Double Strike, Life Stealing, Strike Silver: Poison
Strike Gold: Blurred |
Flesh Golem |
3 |
200 |
Blood Totem |
14 |
12 |
11 |
11 |
25 |
32 |
Walking, Strike,
Poison Immunity, Death Protection, Death Strike, Night Vision, Cause Fear,
Strangle, Willpower Silver: Death
Immunity Gold: Resurgence |
Glutton |
4 |
280 |
Master’s Guild,
Champion’s Guild, Sanctuary |
17 |
11 |
14 |
13 |
30 |
32 |
Walking, Cave
Crawling, Night Vision, Strike, Poison Strike, Poison Immunity, Swimming,
Death Protection, Swallow Whole, Taunt, Willpower Silver: Death
Immunity Gold: Physical
Protection |
War Troll |
4 |
320 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
10 |
14 |
32 |
36 |
Walking, Strike,
Night Vision, Poison Protection, Cave Crawling, Cause Fear, Wall Crushing,
Willpower Silver:
Regeneration Gold: Ram |
Voodoo Priest |
2 |
90 |
Monastery |
8 |
10 |
11 |
7 |
16 |
32 |
Walking, Strike,
Poison Strike, Poison Protection, Death Protection, Healing I, True Seeing,
Turn Undead, Willpower Silver: Death
Immunity Gold: Entangle,
Regeneration |
Goblins
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Swordsman |
1 |
25 |
None |
7 |
6 |
7 |
5 |
12 |
28 |
Walking, Night
Vision, Strike, Poison Immunity, Block, Poison Strike, Cave Crawling Silver:
Underground Concealment Gold: Mighty Meek |
Darter |
1 |
30 |
Barracks |
0 |
6 |
6 |
0 |
10 |
28 |
Walking, Night
Vision, Poison Darts, Poison Immunity, Cave Crawling, Marksmanship I Silver: Mark II,
Underground Concealment Gold: Mark III,
Seeker |
Warg Rider |
1 |
55 |
Barracks |
8 |
7 |
7 |
6 |
14 |
36 |
Walking, Charge,
Night Vision, Mounted, Strike, Poison Immunity, Cave Crawling, Forestry Silver: Throw
Spear Gold: Mark I,
Poison Strike |
Butcher |
2 |
90 |
War Hall |
11 |
9 |
7 |
8 |
16 |
32 |
Walking, Round Attack,
Night Vision, Strike, First Strike, Poison Immunity, Cave Crawling, Life
Stealing Silver: Pole Arm Gold: Extra Strike |
Bugbear Captain |
2 |
85 |
War Hall |
10 |
9 |
8 |
7 |
16 |
32 |
Walking, Strike,
Poison Immunity, Cave Crawling, Night Vision, Marksmanship I, Throw Blade,
Bard’s Skill Silver; Leadership
I, Mark II Gold: Leadership
II, Mark III |
Beast Master |
2 |
85 |
War Hall |
10 |
9 |
8 |
9 |
17 |
32 |
Walking, Strike,
Poison Immunity, Cave Crawling, Night Vision, Forestry, Control Animal Silver: Charge Gold: Extra Strike |
Big Beetle |
3 |
140 |
Champion’s Guild |
13 |
11 |
9 |
9 |
20 |
36 |
Walking, Strike,
Poison Immunity, Cave Crawling, Night Vision, Tunneling, Poison Strike,
Mounted Silver: Willpower Gold: Magical
Mount, Extra Strike |
Black Guard |
3 |
175 |
Champion’s Guild |
14 |
10 |
10 |
10 |
22 |
32 |
Walking, Strike,
Poison Immunity, Cave Crawling, Night Vision, Death Protection, Death Strike,
Block, Willpower Silver: Death
Immunity Gold: Unholy
Champion |
Wyvern Rider |
3 |
130 |
Champion’s Guild |
12 |
10 |
10 |
8 |
17 |
40 |
Flying, Night
Vision, Vision II, Poison Strike, Strike, Charge, Poison Immunity, Mounted Silver: Vision II Gold: Vision III,
Gas Breath |
Troll |
3 |
140 |
Filth Hole |
12 |
10 |
10 |
9 |
20 |
32 |
Walking, Forestry,
Night Vision, Strike, Poison Immunity, Cave Crawling, Hurl Boulder,
Regeneration Silver: Mark I Gold: Mark II,
Seeker |
Dire Troll |
3 |
190 |
Filth Hole |
14 |
11 |
11 |
10 |
24 |
36 |
Walking, Forestry,
Night Vision, Strike, Poison Immunity, Cave Crawling, Charge, Smoky Haze,
Regeneration, Willpower Silver: Poison
Strike Gold: Physical
Protection |
Wyvern |
4 |
260 |
Master’s Guild,
Champion’s Guild, Sanctuary |
14 |
12 |
11 |
10 |
24 |
40 |
Flying, Vision I,
Strike, Poison Immunity, Poison Strike, Grasp, Willpower Silver: Vision II,
Charge Gold: Vision III,
First Strike |
Kharagh |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
16 |
12 |
12 |
14 |
30 |
40 |
Charge, Night
Vision, Poison Immunity, Strike, Walking, Cave Crawling, First Strike,
Willpower, Wall Crushing Silver: Taunt Gold: Cause Fear |
Ogre Magi |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Poison Immunity, Cave Crawling, Night Vision, Death Protection, Poison
Strike, Healing I, True Seeing, Turn Undead, Willpower Silver: Smoky Haze Gold: Entangle
Strike |
Undead
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Ghoul |
1 |
30 |
None |
6 |
5 |
6 |
5 |
10 |
28 |
Undead, Strike,
Walking, Holy Weakness, Death Strike Silver: Resurgence Gold: Extra Strike |
Archer |
1 |
30 |
Barracks |
0 |
5 |
5 |
0 |
11 |
28 |
Walking, Archery,
Undead Silver: Mark I Gold: Mark II,
Seeker |
Swordsman |
1 |
40 |
Barracks |
7 |
7 |
5 |
5 |
13 |
28 |
Undead, Strike,
Walking, Block Silver: Extra
Strike Gold: Dark Gift |
Poltergeist |
2 |
80 |
War Hall |
10 |
9 |
7 |
7 |
15 |
36 |
Undead, Strike,
Floating, Holy Weakness, Pass Wall, Death Strike, Wasteland Concealment Silver: Cause Fear Gold: Unholy
Champion |
Death Knight |
2 |
75 |
War Hall |
9 |
9 |
8 |
7 |
16 |
40 |
Walking, Strike,
Charge, Undead, Death Strike, Magical Mount Silver: Unholy
Champion Gold: Life
Stealing |
Necromancer |
2 |
90 |
War Hall |
9 |
8 |
11 |
7 |
14 |
32 |
Undead, Strike,
Walking, Death Strike, Holy Weakness, Fire Bolts Silver: Mark I Gold: Mark II,
Animate Corpse |
Vampire Lord |
3 |
140 |
Champion’s Guild |
12 |
10 |
11 |
7 |
16 |
36 |
Undead, Strike,
Walking, Death Strike, Holy Weakness, Life Stealing, Double Strike, Phase,
Block, Willpower Silver: Energy
Drain Gold: Unholy
Champion |
Spectre |
3 |
150 |
Champion’s Guild |
12 |
13 |
10 |
8 |
17 |
36 |
Floating, Strike,
Pass Wall, Undead, Death Strike, Energy Drain, Physical Protection, Shadow
Walker, Holy Weakness, Cold Immunity Silver: Cause Fear Gold: Unholy
Champion |
Bone Horror |
3 |
170 |
Champion’s Guild |
13 |
10 |
10 |
11 |
30 |
32 |
Strike, Walking,
Undead, Death Strike, Cause Fear, Wall Crushing, Regeneration Silver: Willpower Gold: Extra Strike |
Bone Guard |
3 |
150 |
Hall of the Doomed |
13 |
11 |
10 |
10 |
18 |
32 |
Strike, Walking,
Undead, Death Strike, Cause Fear, Charge, Willpower Silver: Magic
Protection Gold: Unholy
Champion |
Black Rider |
3 |
210 |
Hall of the Doomed |
14 |
12 |
13 |
10 |
24 |
36 |
Strike, Walking, Undead,
Death Strike, Charge, Cold Immunity, Energy Drain, Life Stealing, Shadow
Walker, Free Movement, Willpower Silver: Cause Fear Gold: Unholy
Champion |
Devil |
4 |
270 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
12 |
13 |
8 |
26 |
36 |
Strike, Walking, Undead,
Death Strike, Double Strike, Shadow Walker, Cause Fear, Fire Protection,
Willpower Silver: Fire
Immunity Gold: Unholy
Champion |
Dread Reaper |
4 |
290 |
Master’s Guild,
Champion’s Guild, Sanctuary |
13 |
13 |
13 |
13 |
26 |
36 |
Walking, Floating,
Strike, Undead, Death Strike, Magic Strike, Cause Fear, Life Stealing, Energy
Drain, Physical Protection, Path of Decay, True Seeing, Shadow Walker,
Willpower, Pass Wall Silver: Cold
Protection Gold: Unholy
Champion |
Lich |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Undead, Strike,
Walking, Death Strike, Black Bolts, Healing I, Animate Corpse, Willpower Silver: Mark I Gold: Mark II,
Unholy Champion |
Nomads
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Spearman |
1 |
25 |
None |
6 |
6 |
5 |
5 |
12 |
32 |
Walking, Strike,
First Strike, Throw Spear Silver: Mark I Gold: Mark II,
Mighty Meek |
Barbarian |
1 |
40 |
Barracks |
9 |
6 |
7 |
7 |
14 |
32 |
Walking, Strike,
Round Attack Silver: Wall
Climbing Gold: Extra Strike |
Horse Archer |
1 |
50 |
Barracks |
0 |
6 |
6 |
0 |
14 |
36 |
Walking, Mounted,
Archery, Marksmanship I Silver: Mark II Gold: Mark III,
Seeker |
Tracker |
2 |
90 |
War Hall |
11 |
9 |
8 |
8 |
16 |
36 |
Walking, Strike,
Control Animal, Forestry, Mountaineering, Poison Protection, Night Vision,
True Seeing Silver: Poison
Immunity Gold: Entangle
Strike |
Huntsman |
2 |
80 |
War Hall |
10 |
9 |
8 |
8 |
16 |
36 |
Walking, Strike,
Mounted, Charge, Poison Protection, Vision I Silver: Vision II,
Poison Immunity Gold: Vision III,
Trap |
Elephant Rider |
2 |
80 |
War Hall |
8 |
9 |
8 |
11 |
24 |
32 |
Walking, Strike,
Wall Crushing, Mounted, Charge Silver: Fire
Protection Gold: Extra Strike |
Djinn |
3 |
150 |
Champion’s Guild |
14 |
11 |
11 |
9 |
18 |
38 |
Strike, Floating,
Magic Immunity, Poison Immunity, Magic Strike, Vision I, Willpower, Whirlwind Silver: Vision II,
Blurred Gold: Vision III,
Fly |
Bushido Warrior |
3 |
170 |
Champion’s Guild |
13 |
10 |
11 |
9 |
20 |
36 |
Walking, Strike, Poison
Protection, Death Protection, Fire Protection, True Seeing, Throw Blade,
Marksmanship I, Willpower Silver: Mark II,
Regeneration Gold: Mark III,
Stone Skin |
Sultan |
3 |
150 |
Champion’s Guild |
14 |
10 |
12 |
8 |
20 |
36 |
Walking, Strike,
Mounted, Magical Mount, Willpower, Magic Strike, Bard's Skills, Charge,
Leadership I Silver: Leadership
II Gold: Leadership
III |
Easterling |
3 |
140 |
Slave Pit |
13 |
10 |
10 |
8 |
18 |
36 |
Walking, Strike,
Poison Strike, Poison Protection, First Strike, Pole Arm. Night Vision,
Desert Concealment, Block Silver: Poison
Immunity Gold: Extra Strike |
Pit Guard |
3 |
200 |
Slave Pit |
14 |
11 |
11 |
12 |
24 |
32 |
Walking, Strike,
Strangle, Cause Fear, Willpower Silver: Fire
Protection Gold: Fire
Immunity, Fire Strike |
Giant Ettin |
4 |
270 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
11 |
12 |
28 |
36 |
Walking, Strike,
Cave Crawling, Night Vision, Poison Immunity, Taunt, Poison Strike, Wall
Crushing, Willpower Silver: Round
Attack Gold: Physical
Protection |
Roc |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
16 |
12 |
12 |
10 |
26 |
40 |
Flying, Strike,
Magic Strike, Grasp, Vision II, Willpower Silver: Vision III Gold: Vision IV,
First Strike |
Medicine Man |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Fire Protection, Fire Bolts, Healing, True Seeing, Turn Undead, Willpower Silver: Mark I,
Fire Immunity Gold: Mark II,
Hurl Firebomb |
Syrons
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Prospector |
1 |
30 |
None |
6 |
6 |
8 |
6 |
10 |
32 |
Walking, Strike,
Shadow Walker, Vision I, Concealment, True Seeing Silver: Vision II Gold: Vision III,
Mighty Meek |
Lightning Catcher |
1 |
50 |
Barracks |
4 |
6 |
8 |
4 |
10 |
28 |
Strike, Shadow
Walker, Walking, Lightning Strike, Hurl Lightning, Lightning Immunity Silver: Mark I Gold: Mark II,
Seeker |
Void Mistress |
1 |
50 |
Barracks |
7 |
6 |
10 |
6 |
12 |
32 |
Walking, Strike,
Shadow Walker, Death Protection, Magic Protection, Shadow Shift, Magic
Strike, Pass Wall Silver: Steal
Enchantment Gold: Static
Shield |
Rider |
2 |
80 |
War Hall |
10 |
8 |
10 |
8 |
16 |
36 |
Walking, Swimming,
Strike, Shadow Walker, Mounted, Charge Silver: Vision I,
Lightning Protection Gold: Vision II,
Lightning Immunity, Magical Mount |
Changeling |
2 |
90 |
War Hall |
12 |
8 |
11 |
6 |
15 |
32 |
Walking, Strike,
Shadow Walker, True Seeing, Changeling, Phase, Lightning Protection Silver: Lightning
Immunity |
Coati |
2 |
90 |
War Hall |
9 |
9 |
11 |
7 |
15 |
32 |
Walking, Strike,
Death Protection, Poison Immunity, Poison Darts, Lightning Protection, Shadow
Walker Silver: Mark I Gold: Mark II, Gas
Breath |
Shrieker |
3 |
140 |
Champion’s Guild |
12 |
10 |
13 |
9 |
18 |
32 |
Walking, Strike,
Shadow Walker, Death Protection, Lightning Protection, Poison Protection,
Magic Strike, Magic Bolts Silver: Mark I,
Blurred Gold: Mark II,
Swallow Whole |
Sentinel |
3 |
150 |
Champion’s Guild |
13 |
11 |
11 |
10 |
20 |
32 |
Walking, Strike,
Shadow Walker, Death Protection, Lightning Protection, Magic Strike, Energy
Drain, Round Attack, Willpower Silver: Leadership
I, Lightning Immunity Gold: Leadership II,
Extra Strike |
Giant Warrior |
3 |
170 |
Champion’s Guild |
13 |
11 |
12 |
10 |
22 |
32 |
Walking, Strike,
Shadow Walker, Wall Crushing, Lightning Strike, Lightning Immunity Silver: Death Protection,
Cold Protection, Fire Protection, Poison Protection Gold: Death
Immunity, Cold Immunity, Poison Immunity, Fire Immunity |
Astral Sprite |
3 |
140 |
Hall of Stars |
12 |
12 |
15 |
8 |
17 |
38 |
Strike, Shadow
Walker, Floating, Holy Strike, Resurgence Silver: Lightning
Protection, First Strike Gold: Lightning
Immunity, Blurred |
Thunderbird |
3 |
210 |
Hall of Stars |
13 |
11 |
14 |
10 |
20 |
40 |
Flying, Strike,
Vision II, Magic Strike, Shadow Walker, Lightning Immunity, Divine Breath,
Willpower Silver: Mark I,
Vision III Gold: Mark II,
Vision IV, Resurgence |
Forceship |
4 |
280 |
Master’s Guild,
Champion’s Guild, Sanctuary |
0 |
11 |
11 |
0 |
30 |
40 |
Transport VII,
Marksmanship II, Vision II, Static Shield, Poison Immunity, Lightning
Immunity, Magic Relay, Floating, Hurl Lightning Silver: Mark III,
Vision III Gold: Mark IV,
Vision IV |
Eternal |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
14 |
14 |
16 |
12 |
30 |
36 |
Walking, Strike,
Death Protection, Magic Protection, Poison Protection, Lightning Immunity,
Shadow Shift, Healing I, Magic Strike, Shadow Walker, True Seeing, Wall
Crushing, Willpower Silver: Magic
Immunity Gold: Holy
Champion, Static Shield |
Disciple |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Shadow Walker, Lightning Immunity, True Seeing, Holy Protection, Energy
Drain, Healing I, Turn Undead, Willpower Silver: Lightning
Strike Gold: Static
Shield |
Shadow Demons
Unit |
Level |
Cost |
Requires |
Att |
Def |
Res |
Dam |
Hits |
MP |
Abilities |
Larva |
1 |
20 |
None |
5 |
5 |
6 |
5 |
10 |
28 |
Shadow Walker, Walking,
Metamorphosis, Strike, Lightning Weakness, Night Vision, Death Protection,
Poison Strike, Venomous Spit, Poison Immunity, Cave Crawling Silver: Mark I,
Death Immunity Gold: Transforms
into level 2 |
Bombard |
1 |
45 |
Barracks |
0 |
6 |
8 |
0 |
10 |
28 |
Shadow Walker,
Walking, Lightning Weakness, Night Vision, Death Immunity, Bombard Silver: Mark I Gold: Mark II,
Seeker |
Stag Mount |
1 |
60 |
Barracks |
8 |
8 |
5 |
7 |
14 |
36 |
Shadow Walker,
Walking, Mounted, Charge, Magic Strike, Strike, Lightning Weakness, Night
Vision, Death Protection Silver: Death
Immunity Gold: Mighty Meek |
Fiend |
2 |
90 |
War Hall |
10 |
9 |
10 |
8 |
16 |
32 |
Strike, Shadow
Walker, Floating, Night Vision, Death Protection, Magic Strike Silver: Blurred Gold: Entangle
Strike |
Slayer |
2 |
90 |
War Hall |
10 |
10 |
8 |
8 |
17 |
36 |
Walking, Strike,
Shadow Walker, Charge Lightning Weakness, Night Vision, Death Protection,
Magic Strike Silver: Cause Fear Gold: Extra Strike |
Skimmer |
2 |
110 |
War Hall |
10 |
8 |
9 |
7 |
14 |
36 |
Shadow Walker,
Flying, Magic Strike, Strike, Lightning Weakness, Night Vision, Death
Protection, Vision I, Charge Silver: Death
Immunity, Vision II Gold: Black
Breath, Vision III |
Brain |
3 |
170 |
Champion’s Guild |
11 |
11 |
18 |
8 |
20 |
32 |
Shadow Walker,
Floating, True Seeing, Magic Strike, Strike, Night Vision, Death Protection,
Leadership II, Magic Relay, Lightning Weakness, Steal Enchantment Silver: Leadership
III, Death Immunity Gold: Blurred |
Harvester |
3 |
170 |
Champion’s Guild |
12 |
11 |
10 |
10 |
26 |
32 |
Shadow Walker,
Walking, Magic Strike, Strike, Lightning Weakness, Night Vision, Death
protection, Cave crawling, Devour, Willpower Silver: Death
Immunity Gold: Extra Strike |
Shadeling |
3 |
180 |
Champion’s Guild |
12 |
10 |
9 |
9 |
18 |
40 |
Strike, Flying,
Shadow Walker, Lightning Weakness, Night Vision, Death Protection, Magic
Strike, Energy Drain, Charge, Vision I, Black Breath Silver: Mark I,
Vision II Gold: Mark II,
Vision III, Death Immunity |
Spirit |
3 |
140 |
Hall of Darkness |
12 |
11 |
10 |
8 |
17 |
36 |
Walking, Strike,
Shadow Walker, Night Vision, Death Protection, Magic Strike, Physical
Protection, Floating, Concealment, Holy Weakness, Pass Wall, Energy Drain,
Lightning Immunity Silver: Death
Immunity Gold: First Strike |
Ravager |
3 |
190 |
Hall of Darkness |
14 |
11 |
10 |
10 |
26 |
36 |
Walking, Strike,
Charge, Shadow Walker, Cave Crawling, Night Vision, Death Protection, Death
Strike, Cause Fear, Magic Strike, Willpower Silver: Death
Immunity Gold: Extra Strike |
Leviathon |
4 |
270 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
13 |
12 |
12 |
28 |
36 |
Walking, Strike,
Shadow Walker, Shadow Shift, Night Vision, Death Immunity. Swimming, Magic
Strike, Cause Fear, Willpower Silver: Lightning
Protection Gold: Unholy
Champion |
Lord |
4 |
300 |
Master’s Guild,
Champion’s Guild, Sanctuary |
15 |
15 |
13 |
13 |
30 |
32 |
Walking, Strike,
Shadow Walker, Shadow Shift, Night Vision, Death Immunity, Magic Strike,
Death Strike, Wall Crushing, Cause Fear, Willpower Silver: Lightning
Protection Gold: Lightning
Immunity, Unholy Champion |
Mind Flayer |
2 |
90 |
Monastery |
8 |
10 |
12 |
6 |
16 |
32 |
Walking, Strike,
Night Vision, Magic Strike, Death Immunity, Lightning Weakness, Shadow
Walker, Healing I, True Seeing, Turn Undead, Willpower Silver: Energy
Drain Gold: Doom Gaze |
Building
Restrictions
Town
size now plays a role in when structures can be built. This is something which
I have seen discussed in the AoW II Heaven forums and it always made sense to
me. I had thought about including this feature in 1.0 but never did. I really
felt I should include it here though because of the new powerful level 3s now
available in each town’s racial dwelling. Otherwise people might only go for
that building just to produce the elite level 3 there. However, like many
changes in this update this is not set in stone, and if it turns out that this
is not a good change and players of this mod don’t like it I will set things
back to how they were or seek an alternative solution.
Here’s
a complete list of structures and their requirements etc.
Production |
Cost |
Requires |
Allows/Bonus |
Outpost |
N/A |
Pioneer |
Wooden Wall,
Basic Race Unit |
Wooden Wall |
60 |
Outpost |
Basic town
defense. |
Barracks |
100 |
Village |
Produces basic
military units of the town's race. |
War Hall |
180 |
Barracks, Town |
Produces advanced
military units of the town's race. |
Champion’s Guild |
240 |
War Hall, City |
Produces best
units of the town's race. |
Builder’s Hall |
100 |
Village |
Produces
Ballista. Increases Production Rate (+10) and Gold Income (+5). |
Siege Workshop |
180 |
Builder’s Hall,
Town |
Builds Catapult.
Increases Production Points (+10) and Gold Income (+10). |
Masters Guild |
250 |
Siege Workshop,
City |
Builds advanced
machine. Repairs garrisoned machines. Increases Production Rate (+10) and
Gold Income (+15). |
Stone Wall |
100 |
Siege Workshop,
Village |
The increased
safety of these stone walls attracts population (Growth +5). |
Shipyard |
60 |
Builder’s Hall,
Village |
Produces galleys
and transport ships. Merchants increase your gold income (+10). |
Temple |
100 |
Village |
Increases town
happiness (+20) and mana income (+5). |
Monastery |
150 |
Temple, Town |
Produces Priests.
Increases Mana (+10). |
Sanctuary |
220 |
Monastery, City |
Heals all
garrisoned units at the start of a turn. Increases Mana (+15). |
Shrine of Magic |
200 |
Temple, Village |
Increases Mana
Income (+15) and Research (+15). |
Shrine of Nature |
200 |
Temple, Village |
Worships Spirit
of Nature. Increases Town Growth (+30), Town Happiness (+20) and Gold Income
(+10). |
Shrine of Order |
200 |
Temple, Village |
Worships Spirit
of Order. Increases Town Happiness (+40) and Production Points (+10). |
Shrine of War |
200 |
Temple, Village |
Worships Spirit
of War. Units produced at town start as Veterans. |
Wizard Tower |
400 |
Village |
Wizard's Tower
expands magical domain with a 15 hex radius, when wizard is present in a
Tower. Allows new enhancements. |
Hall of
Enchantment |
200 |
Wizard Tower,
Town |
Bestows garrison
with your sphere's basic enchantment. |
Library |
160 |
Wizard Tower,
Village |
Increases Mana
Income (+10) and Research (+10). |
Tower Guard |
100 |
Wizard Tower,
Village |
Shoots bolts from
Tower at attackers. |
Wizard Tower II |
200 |
Wizard Tower,
Town |
Extra level
increases domain radius around tower with 5 hexes. Allows new enhancements in
Tower. |
Farcaster |
120 |
Wizard Tower II,
Town |
Increases Domain
radius around tower with 5 hexes. |
Casting Chamber |
200 |
Wizard Tower II,
Town |
Increases
Wizard's Casting Skill with 10 points when present in this Tower. |
Enchanted Walls |
140 |
Wizard Tower II,
Town |
Surrounds the
town with protective sphere-dependent barrier when besieged. |
Wizard Tower III |
200 |
Wizard Tower II,
City |
Extra level
increases domain radius around tower with 5 hexes. Allows new enhancements in
Tower. |
Teleportation
Gate |
200 |
Wizard Tower II,
City |
Teleports units
to your other Wizard's Towers. |
Force Field |
200 |
Wizard Tower II,
City |
Protects town
from all overland spells. |
Racial Building |
260 |
Builder’s Hall,
Barracks, Temple, City. |
Each Racial
Building gives a different bonus (same as in patch 1.4) and produces two
level 3 units. |
New
Map Structures
There
are some new map structures available for mapmakers. These also appear on
random maps as well. New spinning windmills and quest shrines with animated
shadows are some of the things you can expect to see. I intend to include more
of these in a future update.
Spells
Here’s
some charts showing all the spells in the game.
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
Bless |
1 |
Unit |
50 |
8 |
3 |
Gives the Unit +2
RES, +1 DEF and Death Protection. |
Healing |
1 |
Unit |
60 |
10 |
N/A |
Restores 5-10 HP
to the Target non-machine unit. |
Holy Light |
1 |
Combat |
150 |
20 |
N/A |
Gives all Good
units +2ATT & +1DAM (Melee ATT only), while giving Evil units -1DEF &
-1RES. |
Mighty Meek |
1 |
Unit |
100 |
10 |
5 |
Gives the Unit +1
ATT & +1 DAM (All Physical based ATT!) per level that its target is
stronger than it. |
Shooting Stars |
1 |
Combat |
50 |
9 |
0 |
Calls down Holy
Starfire onto the Target. (ATT 17 DAM 7) |
Unicorn |
1 |
Summon |
80 |
40 |
6 |
Summons a magical
horned equine. |
Fairy |
2 |
Summon |
160 |
70 |
9 |
Summons a
mischievous sprite. |
Holy Champion |
2 |
Unit |
120 |
20 |
8 |
Gives a Unit
Willpower, and +2 ATT, +2 DAM (including ranged attacks) vs. Evil Units. |
Martyr |
2 |
Unit |
100 |
15 |
N/A |
Gives a friendly
Target an extra 100% HP, at the cost of death once the battle ends. |
Sacred Woods |
2 |
Global |
100 |
40 |
0 |
Creates a Holy
growth that attacks all walking evil Aligned units moving through it (lasts 3
days). |
Turn Undead |
2 |
Combat |
120 |
10 |
N/A |
Attempts to harm
and panic an Undead Enemy Target. (ATT 15 DAM 8) |
Call of the Forest |
3 |
Summon |
200 |
100 |
15 |
Calls a creature
of the forest to the player's bidding every turn. The unit emerges in
woodlands within the player's domain. |
High Prayer |
3 |
Combat |
240 |
30 |
N/A |
Grants all
friendly units +1 DEF, +2 RES, and Heals 3-5 HP each. |
Rejuvenate |
3 |
Global |
100 |
20 |
5 |
Causes the Terrain
within your Domain to slowly turn to grassland. |
Resurrect Hero |
3 |
Global |
120 |
60 |
0 |
Brings one of your
fallen Heroes back from the dead (you have to pay for its services). |
Sacred Wrath |
3 |
Combat |
170 |
30 |
0 |
Blasts the
Battlefield with Holy light, damaging all Enemy Units. (ATT 14 DAM 6) |
Angel |
4 |
Summon |
400 |
240 |
15 |
Summons a being of
holy might. |
Divine Storm |
4 |
Global |
250 |
70 |
N/A |
The Storm turns
terrain to lush grassland and harms Units caught within it. ATT 18 DAM 10 |
Life Domain |
4 |
Global |
400 |
300 |
20 |
Bathes your Domain
in a glow of life, Healing all your Units (even machines) with 5 HP each
Turn. |
Resurgence |
4 |
Unit |
350 |
70 |
10 |
When killed,
allows the unit to rise from the dead 3 combat rounds later or at the end of
combat with 25% HP. |
Life Mastery |
4 |
Global |
1000 |
500 |
50 |
Turns all Nodes in
the world to Life, and increases your Domain around them. |
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
Black Spider |
1 |
Summon |
80 |
40 |
6 |
Summons a giant
web-spinning arachnid. |
Dark Gift |
1 |
Unit |
60 |
8 |
3 |
Gives a Unit +1
RES and Death Strike. |
Death Ray |
1 |
Combat |
80 |
8 |
0 |
Beams Death magic
at an Enemy Unit. (ATT 18 DAM 6) |
Spider’s Curse |
1 |
Global |
120 |
50 |
0 |
Creates Giant Webs
on target location for 2 days. Walking units (without web ability) spend one
turn per Web making their way through. |
Unholy Darkness |
1 |
Combat |
100 |
20 |
0 |
Gives Evil units
+2ATT & +1DAM (melee ATT only), while giving Good units -1DEF &
-1RES. |
Weaken |
1 |
Combat |
90 |
15 |
0 |
Inflicts upon a
Unit -3 DEF and -3 RES for the duration of the combat. |
Corpus Furia |
2 |
Combat |
100 |
20 |
0 |
Detonates all
corpses of dead units to damage Units nearby. |
Domain of Darkness |
2 |
Global |
200 |
120 |
20 |
Clouds the map and
decreases vision by half for enemy units within your domain. |
Evil Woods |
2 |
Global |
120 |
40 |
0 |
Creates an unholy
growth that attacks any walking Good Aligned units moving through it (lasts 3
days). |
Unholy Champion |
2 |
Unit |
120 |
20 |
8 |
Gives a Unit
Willpower, and +2 ATT, +2 DAM (including ranged attacks) vs. Good Units. |
Infection |
2 |
Combat |
120 |
20 |
0 |
Forces a parasite
into the target, which causes Physical Weakness, then emerges when the host
dies this combat. (ATT 16) |
Animate Hero |
3 |
Global |
120 |
50 |
0 |
Directly brings
any fallen Hero back as one of the Undead under your control (can only have
one). |
Animate Ruins |
3 |
Global |
200 |
120 |
0 |
Instantly rebuilds
the Razed Target City to Undead. |
Bone Dragon |
3 |
Summon |
200 |
160 |
12 |
Summons a dragon
whose power did not end in death. |
City Plague |
3 |
Global |
100 |
50 |
0 |
Reduces the Target
City's Population and Production. |
Darkland |
3 |
Global |
250 |
100 |
20 |
Death slowly seeps
from your towers and cities, leaving them healthy but turning the lands to
wastelands. |
Damnation |
4 |
Global |
350 |
200 |
30 |
Cursing all
Enemies within domain. Curse effects will be effective (even with undead and
death immunity), the +50% damage won't. |
Animate Dead |
4 |
Combat |
180 |
40 |
N/A |
Instantly raises
up to five non-creature corpses of the dead to basic undead fighters (25% hp)
that do your bidding until the end of combat. |
Revenant |
4 |
Summon |
400 |
240 |
15 |
Summons a being of
dark powers. |
Death Storm |
4 |
Global |
300 |
70 |
0 |
The Storm turns
terrain to wasteland and harms Units caught within it. (ATT 18 DAM 8) |
Death Mastery |
4 |
Global |
1000 |
500 |
50 |
Turns all Nodes to
Death, and increases your Domain around them. |
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
Haste |
1 |
Unit |
60 |
15 |
4 |
Allows the target
unit to move at great speed. Cannot be cast on transports. |
Panic Attack |
1 |
Combat |
120 |
10 |
0 |
Attempts to
cripple the Target with fear for one combat round. |
Seeker |
1 |
Unit |
150 |
20 |
5 |
All ranged attacks
ignore obstacles and gain +2 ATT. |
Suffocate |
1 |
Combat |
80 |
8 |
0 |
Pulls the air from
the lungs of the Target; Save for 1/2 DAM. |
Zephyr Bird |
1 |
Summon |
120 |
60 |
6 |
Summons a great
bird. |
Freeze Water |
2 |
Global |
120 |
20 |
0 |
Freezes an area of
water, making hexes (2-3 days) solid enough to walk over. Does not freeze hex
under swimming unit. |
Northern Glow |
2 |
Summon |
180 |
70 |
9 |
Summons a being of
pure energy. |
Violent Storm |
2 |
Global |
120 |
40 |
0 |
A violent storm
descends on target location for 3 turns, damaging units. (ATT 14 DAM 7) |
Winds of Fury |
2 |
Combat |
120 |
10 |
0 |
Throws the Target
about randomly, causing great harm. (ATT 18 DAM 8) |
Wind Ward |
2 |
Combat |
120 |
20 |
0 |
Makes all Enemy
ranged attacks suffer a -50% to-hit penalty. |
Wind Walking |
3 |
Unit |
200 |
50 |
8 |
Allows a Unit to
Float across all Terrain. |
Air Elemental |
3 |
Summon |
300 |
160 |
12 |
Summons an
ethereal creature of the wind. |
Ice Age |
3 |
Global |
250 |
150 |
20 |
Fierce Blizzards
blast the lands and slowly turns them to snow, but leaves your cities
unharmed. |
Chain Lightning |
3 |
Combat |
100 |
20 |
0 |
Unleashes
electrical energy at the Targeted Area, jumping from unit to unit (friend or
foe). (ATT12 DAM 8) |
Recall Hero |
3 |
Global |
100 |
40 |
0 |
Instantly brings
your target Hero back to it's Wizard's side. |
Tornado |
3 |
Global |
350 |
120 |
0 |
Invokes a Tornado
upon the Target Party, hurling some or all members far away. (ATT 15 DAM 5) |
Haste Domain |
4 |
Global |
300 |
120 |
20 |
Alters time in
your Domain, giving Haste to all friendly Units. |
Ice Dragon |
4 |
Summon |
400 |
230 |
15 |
Summons a great
dragon of arctic birth. |
Lightning Storm |
4 |
Global |
300 |
70 |
0 |
The Storm
devastates Structures and harms Units caught within it. (ATT 20 DAM 10) |
Watcher |
4 |
Global |
400 |
120 |
20 |
Unfogs your
Domain, reveals hidden Units, and sees into Enemy Cities. |
Air Mastery |
4 |
Global |
1000 |
500 |
50 |
Turns all Nodes in
the world to Air, and increases your Domain around them. |
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
Clear Terrain |
1 |
Global |
120 |
20 |
0 |
Clears target area
of any vegetation, webs and roads. |
Dire Boar |
1 |
Summon |
80 |
40 |
6 |
Summons a large
beast of the wilderness. |
Free Movement |
1 |
Unit |
70 |
10 |
2 |
Gives a Unit
Mountaineering, Forestry, and Cave Crawling. |
Stone Skin |
1 |
Unit |
50 |
8 |
5 |
Gives a Unit +3
DEF. Does not work on Fliers. |
Stoning |
1 |
Combat |
70 |
10 |
0 |
Pelts the Target
with a barrage of rocks. (ATT 12 DAM
3) |
Crash Gates |
2 |
Combat |
100 |
15 |
0 |
Destroys the gates
of a walled structure. |
Deep Fissure |
2 |
Combat |
80 |
15 |
0 |
Fires of the deep
earth burn the Target non-flyer; Save for 1/2 DAM. Can be used on Walls. (ATT
20 DAM 10) |
Enchanted Roads |
2 |
Global |
240 |
80 |
10 |
Reduces movement
costs by 1/3 for Friendly Units Walking your Roads. |
Minotaur |
2 |
Summon |
140 |
70 |
9 |
Summons a powerful
and unnaturally conceived beast. |
Poison Plants |
2 |
Global |
120 |
60 |
N/A |
Creates a dense
Poisonous growth for 3 days that lashes at any non-flyer units moving through
it (checks DEF). Slows (non-forestry) walking units down. |
Regenerate Walls |
2 |
Combat |
120 |
20 |
0 |
Partially restores
damaged or destroyed Walls at the beginning of each turn. |
Concealment |
3 |
Unit |
100 |
20 |
10 |
Conceals a Unit in
dense vegetation on any Terrain. |
Earth Awareness |
3 |
Global |
200 |
300 |
30 |
Reveals all Cities
that are not magically hidden. |
Earth Elemental |
3 |
Summon |
240 |
130 |
12 |
Summons a hardened
brute made of stone. |
Level Terrain |
3 |
Global |
120 |
50 |
0 |
Permanently levels
mountains to flatlands. |
Tremors |
3 |
Combat |
180 |
20 |
0 |
Shakes the entire
Battlefield, damaging all ground-based (+ floaters) Units, walls and
Structures. (ATT 10 SAM 8) |
Basilisk |
4 |
Summon |
400 |
220 |
15 |
Summons a deadly
monster with baleful eyes. |
City Quake |
4 |
Global |
200 |
70 |
0 |
Damages the Target
City's Structures and Population. |
Golden Age |
4 |
Global |
400 |
150 |
40 |
Increases the
Income of all Cities in your Domain. |
Poison Domain |
4 |
Global |
300 |
120 |
20 |
Infects your
Domain, poisoning all Enemy Units. |
Earth Mastery |
4 |
Global |
1000 |
500 |
50 |
Turns all Nodes in
the world to Earth, and increases your Domain around them. |
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
Blazing Comet |
1 |
Combat |
50 |
8 |
0 |
Strikes the target
location with shards of burning rock. (ATT18 DAM 8) |
Blinding Flash |
1 |
Combat |
100 |
15 |
N/A |
Cuts Move points
in half, and inflicts -4 ATT to melee and all ranged attacks (magic immunity
protects). |
Fury |
1 |
Unit |
60 |
10 |
3 |
Gives a Unit +2
DAM (melee ATT only) and Willpower. |
Hell Hound |
1 |
Summon |
80 |
40 |
6 |
Summons a demon
dog from the underworld. |
Skin of Oil |
1 |
Combat |
100 |
8 |
N/A |
Inflicts upon the
Unit -1 to ATT, DAM (non-ranged attack), DEF & RES, and Fire Weakness. |
Wildfire |
1 |
Global |
140 |
30 |
N/A |
Sets fire to the
target area, removing spider-webs and damaging all units moving through with
fire damage. |
Combustion |
2 |
Combat |
100 |
20 |
0 |
Causes all Enemy
Units to burst into flames. |
Efreet |
2 |
Summon |
140 |
70 |
9 |
Summons a floating
sprit of the fire plane. |
Fireball |
2 |
Combat |
200 |
20 |
0 |
Invokes a burst of
Fire upon the Target Area. (ATT 15 DAM 8) |
Fire Halo |
2 |
Unit |
60 |
10 |
3 |
Gives a Unit Fire
Immunity, Ignition and Fire Strike. |
Wither |
2 |
Global |
100 |
40 |
N/A |
Destroys' the
Target City's Crops (lasts 2 turns). |
Anarchy |
3 |
Global |
200 |
40 |
N/A |
Attempts to
trigger a Rebellion in the Target City. |
Fire Elemental |
3 |
Summon |
240 |
140 |
12 |
Summons a burning
creature of fire. |
Forge Blast |
3 |
Global |
170 |
90 |
N/A |
Attacks a City's
Production abilities, and harms Units in the explosion. |
Mass Confusion |
3 |
Combat |
150 |
30 |
0 |
Causes some Enemy
Units to become Confused at the beginning of each turn. |
Swarm |
3 |
Combat |
180 |
15 |
0 |
Calls forth angry
insects to an Area and attacks friend and foe! (ATT 20 DAM 5) |
Fire Domain |
4 |
Global |
300 |
120 |
20 |
Envelops your
Domain in an aura of fire, striking Enemies each turn. |
Fire Storm |
4 |
Global |
300 |
70 |
0 |
The Storm burns
the terrain and harms Units caught within it. (ATT 18 DAM 10) |
Hellfire |
4 |
Combat |
300 |
40 |
0 |
Blasts the entire
battlefield with searing heat, damaging all Enemy Units and city Structures.
(ATT 18 DAM 8) |
Phoenix |
4 |
Summon |
400 |
230 |
15 |
Summons a mystical
bird of legend. |
Fire Mastery |
4 |
Global |
1000 |
500 |
50 |
Turns all Nodes in
the world to Fire, and increases your Domain around them. |
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
Healing Showers |
1 |
Combat |
90 |
10 |
0 |
Heals 3-6 HP to
all Units in an Area and removes burning. |
Lurker |
1 |
Summon |
80 |
40 |
6 |
Summons an
amphibious creature of the deep. |
Rot |
1 |
Combat |
100 |
8 |
0 |
Inflicts upon the
target machine unit damage and -3 ATT & -3 DAM (affects all ranged
attacks), and -2 HP per Round for 3 rounds. (ATT 20 DAM 10) |
Vengeful Vapor |
1 |
Combat |
50 |
10 |
0 |
Damages Units by
turning parts of them into vapor with a chance of freezing. (ATT 15 DAM 4) |
Water Walking |
1 |
Unit |
80 |
15 |
4 |
Allows a Unit to
travel across Water. |
Geyser |
2 |
Combat |
120 |
10 |
0 |
An eruption of
water lifts and drops the Target from great heights. (ATT 20 DAM 8) |
Mist Cloak |
2 |
Global |
120 |
20 |
0 |
Summons a thick
mist in target area, concealing all units within for 2 days. |
Mud |
2 |
Combat |
120 |
20 |
0 |
Slows all
ground-based units, adding +2 Move Points to each hex. |
Pestilence |
2 |
Global |
80 |
40 |
0 |
Spews forth a
moving Poisonous cloud into the air for 3 days, poisoning and damaging units
within. (ATT 8 DAM 4) |
Water Dancer |
2 |
Summon |
120 |
60 |
9 |
Summons an
enigmatic water sprite. |
Great Hail |
3 |
Combat |
160 |
30 |
0 |
Rains heavy
hailstones upon the Target Area. |
Liquid Form |
3 |
Unit |
200 |
40 |
10 |
Gives a Unit +1
DEF, Physical Protection and Water Walking. |
Static Shield |
3 |
Unit |
200 |
40 |
10 |
Gives a Unit
Lightning Strike, Lightning Immunity and shocks Enemies that Strike it. |
Water Elemental |
3 |
Summon |
280 |
130 |
12 |
Summons a flowing
creature of water. |
Wetland |
3 |
Global |
300 |
150 |
15 |
Causes some Enemy
Units to become Confused at the beginning of each turn. |
Ice Storm |
3 |
Global |
300 |
70 |
0 |
The Storm turns
terrain to snow and harms Units caught within it. (ATT 18 DAM 9) |
Purifying Water |
4 |
Global |
250 |
80 |
15 |
Heals all your
units at double rate and removing curses and poison at the start of every
turn in your domain. |
Spring Rains |
4 |
Global |
180 |
100 |
20 |
Expands all Crops
in your Domain by 1 hex. |
Wyrm |
4 |
Summon |
360 |
180 |
15 |
Summons a
slithering giant serpent. |
Water Mastery |
4 |
Global |
1000 |
500 |
50 |
Turns all Nodes in
the world to Water, and increases your Domain around them. |
|
|
|
|
|
|
|
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
City Spy |
1 |
Global |
100 |
30 |
5 |
Allows you to see
inside all Cities within your Domain. |
Dispel Magic |
1 |
Unit |
50 |
15 |
0 |
Chance (dependent
on the spell cost) to remove Magical Enchantments from the Target Unit. |
Enchant Weapon |
1 |
Unit |
50 |
10 |
3 |
Gives a Unit +1
ATT (+2 ATT to Physical ranged ATT), +1 DAM and Magic Strike. |
Freedom |
1 |
Unit |
180 |
10 |
0 |
Frees a unit from
all effects that hinder movement. |
Shadow Walking |
1 |
Unit |
80 |
10 |
2 |
Makes the Target
immune to the effects of Shadow Sickness. |
Alter Node |
2 |
Global |
200 |
60 |
0 |
Converts a Node to
your Sphere of Magic. |
Disjunction |
2 |
Global |
150 |
50 |
0 |
Attempts to remove
a global Enemy Enchantment. |
Magic Fist |
2 |
Combat |
200 |
15 |
0 |
Pounds an enemy
with violent force. (ATT 20 DAM 10) |
Magic Servant |
2 |
Summon |
80 |
50 |
9 |
Summons a small
and obedient spirit. |
Banish Summoned |
3 |
Combat |
200 |
30 |
0 |
Attempts to banish
an Enemy Summoned creature. |
Call Hero |
3 |
Global |
240 |
180 |
0 |
Attempts to summon
a Hero to your cause. You will have to pay for its services. |
Cosmic Spray |
3 |
Combat |
180 |
20 |
0 |
Blasts an Area
with bolts of random elemental energy. (ATT 17 DAM 10) |
Double Gravity |
3 |
Combat |
150 |
20 |
0 |
Each round,
attempts to pulls all Enemy Flying units down to the ground that do not have
magic immunity. |
Shadow Shift |
3 |
Global |
150 |
30 |
0 |
Moves units to and
from the Shadow World. |
Summoner’s Aura |
3 |
Global |
300 |
150 |
20 |
Makes your Domain
a Paradise for Summoned Units. Units heal 5 HP each Turn and get a +4 to RES. |
Bind Summoned |
3 |
Combat |
340 |
40 |
0 |
Attempts to take
control of an Enemy Summoned creature. (ATT 16 DAM 5) |
Power Leak |
4 |
Global |
400 |
200 |
20 |
Drains the Power
Income of Enemy Wizards. |
Shadow Lock |
4 |
Global |
100 |
20 |
20 |
Prevents all enemy
movement to and from the Shadow World, within your or allies' Domain. |
Cosmos Mastery |
4 |
Global |
1000 |
500 |
50 |
Turns all Nodes to
Cosmos, and increases your Domain around them. |
Name |
Level |
Type |
Research |
Mana |
Upkeep |
Description |
Chaos Spawn |
2 |
Summon |
200 |
60 |
9 |
Summons a lesser
creature of dark magic. |
Dire Penguin |
2 |
Summon |
200 |
80 |
9 |
Summons the fabled
Dire Penguin |
Black Dragon |
4 |
Summon |
400 |
300 |
15 |
Summons an
infernal Black Dragon. |
Gold Dragon |
4 |
Summon |
400 |
300 |
15 |
Summons the most
majestic of the Dragons. |
Chaos Lord |
4 |
Summon |
380 |
220 |
15 |
Summons a monster
that scares even monsters. |
Abilities
Here’s
a table showing all combat abilities:
Name |
Attack |
Damage |
Shots |
Type |
Range |
Description |
Animate
Corpse |
0 |
0 |
N/A |
N/A |
Unlimited |
Brings
the Target back from the dead with 50% hp until the battle ends. |
Archery |
8 |
4 |
3 |
Phys |
Long |
Fires
arrows at an Enemy in Combat. |
Black
Bolts |
8 |
4 |
3 |
Death |
Long |
Launches
a volley of Death Magic at an Enemy in Combat. |
Black
Breath |
15 |
5 |
1 |
Death |
Short |
Breathes
Death Magic on to an Area in Combat. |
Bombard |
10 |
5 |
1 |
Magic/Phys |
Long |
Launches
a volley of magical energy at an area in combat. |
Cold
Breath |
18 |
5 |
1 |
Cold |
Short |
Breathes
Cold damage and Ice on to an Area in Combat. |
Control
Animal |
15 |
0 |
N/A |
Magic |
Touch |
Unlimited
attempts to permanently take Control of an Animal Unit (unless controller
dies this combat) OR slow down MV and ATT of Mounts. |
Death
Blades |
9 |
3 |
3 |
Pois/Death/Phys |
Medium |
Hurls
deadly blades at an enemy in combat. |
Dispel
Magic |
15 |
0 |
N/A |
N/A |
Touch |
Attempts
to remove Enchantments from the Target. |
Divine
Breath |
15 |
5 |
1 |
Holy |
Short |
Breathes
Holy Magic on to an Area in Combat. |
Dominate |
14 |
0 |
N/A |
N/A |
Touch |
Once
successfully per day, attempts to permanently take Control of an enemy non-willpower
Unit in Combat. Control ends if dominating unit dies that combat. |
Doom
Gaze |
16 |
6 |
1 |
Magic |
Medium |
Fires
a beam of paralyzing Magic energy at an Enemy in Combat. |
Drain
Will |
20 |
0 |
N/A |
Magic |
Touch |
Negates
Willpower on the target, making it vulnerable to mind control. |
Entangle |
10 |
0 |
N/A |
Phys |
Touch |
Attempts
to immobilize the Target with clutching vines in Combat for 2 rounds. |
Fire
Bolts |
16 |
7 |
1 |
Fire |
Long |
Launches
a volley of Fire at an Enemy in Combat. |
Fire
Breath |
15 |
5 |
1 |
Fire |
Short |
Breathes
Fire on to an Area in Combat. |
Fire
Cannon |
16 |
14 |
1 |
Phys/Wall |
Extra
Long |
Launches
a cannonball in Combat. Double damage to Structures and walls. |
Fire
Crossbow |
16 |
7 |
1 |
Phys |
Extra
Long |
Shoots
a bolt at an Enemy in Combat. |
Fire
Pistol |
16 |
8 |
1 |
Phys |
Extra
Long |
Shoots
bullets at an Enemy in Combat. |
Flame
Throwing |
18 |
5 |
1 |
Fire |
Short |
Sprays
Fire on to an Area in Combat. |
Flaming
Arrows |
8 |
4 |
3 |
Fire/Phys |
Long |
Fires
flaming arrows at an Enemy in Combat. |
Frost
Blowing |
18 |
5 |
1 |
Cold |
Short |
Sprays
ice and Cold on to an area in combat. |
Frost
Bolts |
10 |
7 |
1 |
Cold |
Long |
Launches
a volley of Cold at an Enemy in Combat. |
Gas
Breath |
15 |
5 |
1 |
Poison |
Short |
Breathes
Poison Gas on to an Area in Combat. |
Grasp |
16 |
12 |
N/A |
Physical |
Touch |
Grabs
hold of the Target and hurls them away, doing damage. |
Healing |
N/A |
N/A |
N/A |
N/A |
Touch |
Restores
5-10 HP to the Target non-machine unit. (12-22) at level2 and (20-36) at level3 (Once per Day) |
Holy
Bolts |
8 |
4 |
3 |
Holy |
Long |
Launches
a volley of Holy Magic at an Enemy in Combat. |
Hurl
Boulder |
12 |
12 |
1 |
Phys/Wall |
Extra
Long |
Heaves
a huge boulder. Double damage to Structures and Walls. |
Hurl
Firebomb |
16 |
4 |
1 |
Fire |
Long |
Hurls
a burning canister, which bursts into flame at the impact area. |
Hurl
Lightning |
9 |
4 |
1 |
Lightning |
Long |
Blasts
an area with a stream of electricity. |
Hurl
Stones |
7 |
5 |
3 |
Physical |
Long |
Slings
rocks at an Enemy in Combat. |
Infect |
16 |
4 |
N/A |
Poison |
Touch |
The
parasite burrows into the target, causing Physical Weakness then emerging
when the host dies. |
Magic
Bolts |
10 |
4 |
3 |
Magic |
Long |
Launches
a volley of Magical energy at an Enemy in Combat. |
Morph |
N/A |
N/A |
N/A |
N/A |
N/A |
Changes
the unit's form into that of their last victim. |
Pixie
Dust |
16 |
5 |
1 |
Magic |
Short |
Sprays
Magical dust on to an area in combat, with unpredictable results. |
Poison
Darts |
8 |
3 |
3 |
Poison/Phys |
Long |
Attacks
an Enemy with Poisoned Darts in Combat. |
Possess |
16 |
0 |
N/A |
Magic |
Touch |
During
Combat, leaves current form and attempts to burrow inside of an Enemy to take
Control over them. |
Ram |
14 |
14 |
N/A |
Physical |
Touch |
Attempts
to collide with a flying enemy and paralyses them to the ground for one
combat round. |
Repair
Machine |
N/A |
N/A |
N/A |
N/A |
Touch |
Replenishes
5-10 HP to the Target Machine. (12-22) at level2 |
Resurrect |
N/A |
N/A |
N/A |
N/A |
Touch |
Gives
the breath of life back to any non-machine Corpse (1 HP), and permanently
keep control of the unit. |
Round
Attack |
N/A |
N/A |
N/A |
Physical |
Touch |
Spins
the Unit in a circle, attacking all surrounding Units with one melee strike
(no retaliation) |
Sabotage |
18 |
15 |
N/A |
Fire/Phys/Wall |
Touch |
Attempts
to Destroy an Enemy Machine and Damages Walls and Gates. |
Seduce |
8 |
0 |
N/A |
N/A |
Touch |
Attempts
to take Control of a non-willpower, male Unit in Combat (does not apply to
undead). |
Shoot
Javelin |
14 |
10 |
1 |
Physical |
Extra
Long |
Fires
a javelin at an Enemy in Combat. |
Spawn
Larva |
N/A |
N/A |
N/A |
N/A |
N/A |
Excretes
a larval offspring, newborn but ready for battle. |
Spread
Attack |
14 |
6 |
N/A |
Physical |
Touch |
Strikes
out at Enemy Units in all directions. |
Steal
Enchantment |
12 |
0 |
N/A |
Magic |
Touch |
Attempts
to transfer the enemy Target's Magical Enchantments to the unit. |
Steam |
18 |
8 |
N/A |
Physical |
Touch |
Emits
a cloud of steam to Damage all surrounding Units in Combat. |
Strangle |
10 |
8 |
N/A |
Physical |
Touch |
Throttles
and attempts to Paralyze any Target enemy unit (also flying). |
Taunt |
12 |
0 |
N/A |
Magic |
Long |
Attempts
to lure the Target enemy into attacking the Unit for 2 combat rounds. |
Throw
Blade |
9 |
3 |
3 |
Physical |
Long |
Hurls
a bladed weapon at an Enemy in Combat. |
Throw
Spear |
14 |
10 |
1 |
Physical |
Long |
Chucks
a spear at the Target, usable once per battle. |
Trap |
8 |
0 |
N/A |
Physical |
Touch |
Attempts
to Trap (any non-ignition unit) and Enslave (non-will powered/non-machine)
the Target (touch attack). |
Turn
Undead |
15 |
5 |
N/A |
Holy |
Touch |
Attempts
to harm and panic an Undead Enemy Target. |
Venomous
Spit |
10 |
8 |
1 |
Poison |
Long |
Spews
toxic Poison at an Enemy in Combat. |
Web |
8 |
0 |
1 |
N/A |
Touch |
Attempts
to immobilize any Enemy Unit in sticky webbing for 2 combat rounds. |
Whirlwind |
20 |
4 |
N/A |
Physical |
Touch |
The
unit spins rapidly, damaging and pushing away nearby units. |
Other
Changes
As
players of the original will know, this is a very ambitious mod that does a lot
of things. And as such it is very difficult to try to explain every aspect of
it in a document such as this. I know there is more information I should
probably tell you about, but instead I am going to stop now as I really want to
make this mod available as soon as possible for the people who have been waiting
for it. I also feel that part of the fun playing this mod is all the new things
waiting for you the player to discover. It’s a big brave world out there full
of excitement and even some surprises. If you have any problems or questions
you would like to ask you can always drop me a line at:
I
will also open a thread at the Age of Wonders II Heaven website in the
mod-making section for any comments people may have as well.
Credits
and Thanks
I
would just like to thank everyone who took the time to let me know they enjoy
this mod by either sending me an e-mail, a post in the forums or giving the mod
a nice review. To be honest, without such comments this update would never have
been made. The amount of work involved in putting this together has been
enormous and in many ways more difficult than the original was, but the fact
that I know there are some people out there who are really looking forward to
this has kept me going.
I
would also very much like to thank the people who have made maps for this mod:
Lucian23
Impudent
Domain
PaladinSmith
FTiger777
Bubbaspud
I
know when someone makes a map for a mod such as this they lose part of their
potential audience as some people just won’t even try mods. While others may
try them, but do so with a mindset that makes it practically impossible for
them to ever enjoy anything which is significantly different from the normal
game. So to you brave map-makers I say thank you very much!
I’d
also like to especially thank PawelS for all the work he has done for all
mod-makers. I have often wondered what the mod community for this game would be
like if PawelS never picked up a copy of age of wonders, hehe. Luckily for us
all he did though. J
I’d
also like to give a tip of the hat to Firegolem for his many contributions to
the mod-making community.
I’d
also like to thank Swolte, Njod, Magog and anyone else who is involved in
running and maintaining the Age of Wonders II Heaven website. I have been a
regular at other game sites as well, and usually as games start to get old the
web sites devoted to them begin to reflect this as well. But not so with this
web site as there is always new news and improvements being made - as well as
lively discussions on the forums. J
I’d
also like to give thanks to the people at another fine website, The
Battlefield, for putting together a tournament for BNW. I believe this was
initiated by RogertheRampant and then taken over by Subotai. When I saw this it
was a big thrill for me and I want to thank everyone there and wish all the
players good luck. J
Here
are some other people in the mod-making community who deserve honorable
mention:
HamletG
Dhuval
Roger
the Rampant
TheStranger
Climber
Lucretia96
TurboBeholder
RosenMcStern
Halfinat
(If
I left anyone out I am sorry)
I
would also like to mention that this mod adapts a lot of work done by people
much more talented than myself from other gaming communities as well as artwork
from various places on the internet. I would like to especially acknowledge the
beautiful model making work done by people in the civilization III community as
well the warcraft community.
Finally,
I would like to give thanks to the people who helped so much on the original
brave new world by play-testing and giving good suggestions. I hope we can play
the new version and fine tune this the same way we did the first.
Deathy
Dracos
Fearflame
HammyCat
Knight Xavier
Kuma
Lancey
Rethwen
Rychenroller
TheEverliving
Veldarian
Thank
you to all and be brave!
Kirky